Inspired by the same post for Arden Vul, here is what we run DF Felltower with.
Host: Forge
Pricing is quite reasonable - for a year, they charge less than I can make net in a couple hours of work, and hosting would take more than those hours. Win/win.
Core VTT software:
Foundry VTT version 12
Latest stable version; I upgrade as they come along. With the length of DF Felltower's play I need to keep updating to the current, stable release. It's $50 for the license.
System:
GURPS 4e Game Aid (GGA)
You need this to run GURPS. It's generally a very good package. It's free, but I'd pay for a better version. It just upgraded to 0.17.19.
Modules:
I will admit right out, I run a bunch of these because Vic suggested I do so based on his own use. I'm reluctant to just disable or change them because I don't want to mess up what's actually working, but I'd like to kick out what's not useful or helping anymore. I'll add details as I note what's actually helpful about each one.
About Face
Changelogs & Conflicts
CodeMirror
Covered Token Rescue HUD-GURPS
We need this for close combat, but I'll give Z Scatter a look.
Dungeon Draw
I put this one on to help me draw maps, but I honestly haven't found it sufficient to do the whole job.
Gaming Ballistic's GURPS Quick Reference Character Sheet
Hide GM Rolls
Illandril's Token HUD Scaler
libWrapper
Math.js
Monk's Bloodsplats
Monk's Combat Details
Monk's Combat Marker
Monk's Hotbar Expansion
Monk's Wall Enhancement
Nightmare Fuel Bestiaries
Ownership Viewer
PnP - Pointer and Pings! (BETA)
PopOut!
socketlib
SortableJS
Tidy UI - Game Settings
Token Actiob HUD Classic
Toen Border Supplements
Token Mold
Token Tooltip Alt
Universal Battlemap Importer
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