Sunday, April 13, 2025

DF Felltower, Foundry, and Foundry Modules

Inspired by the same post for Arden Vul, here is what we run DF Felltower with.

Host: Forge

Pricing is quite reasonable - for a year, they charge less than I can make net in a couple hours of work, and hosting would take more than those hours. Win/win.

Core VTT software:

Foundry VTT version 12

Latest stable version; I upgrade as they come along. With the length of DF Felltower's play I need to keep updating to the current, stable release. It's $50 for the license.

System:

GURPS 4e Game Aid (GGA)

You need this to run GURPS. It's generally a very good package. It's free, but I'd pay for a better version. It just upgraded to 0.17.19.

Modules:

I will admit right out, I run a bunch of these because Vic suggested I do so based on his own use. I'm reluctant to just disable or change them because I don't want to mess up what's actually working, but I'd like to kick out what's not useful or helping anymore. I'll add details as I note what's actually helpful about each one.

About Face

Changelogs & Conflicts

CodeMirror

Covered Token Rescue HUD-GURPS

We need this for close combat, but I'll give Z Scatter a look.

Dungeon Draw

I put this one on to help me draw maps, but I honestly haven't found it sufficient to do the whole job.

Gaming Ballistic's GURPS Quick Reference Character Sheet

Hide GM Rolls

Illandril's Token HUD Scaler

libWrapper

Math.js

Monk's Bloodsplats

Monk's Combat Details

Monk's Combat Marker

Monk's Hotbar Expansion

Monk's Wall Enhancement

Nightmare Fuel Bestiaries

Ownership Viewer

PnP - Pointer and Pings! (BETA)

PopOut!

socketlib

SortableJS

Tidy UI - Game Settings

Token Actiob HUD Classic

Toen Border Supplements

Token Mold

Token Tooltip Alt

Universal Battlemap Importer


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