Busy week with work and ice hockey playoffs, so I didn't do much gaming and practically no posting.
- Played a fair bit of Battle Brothers. The tricky bit for me is that combats can take a while, and you can't save during them. So I've had to avoid playing the game because I'm about to get into a fight and yet don't have the time to complete it. This makes it a bit more of a time investment for a play session than, say, firing up Diablo for a little bit and playing that.
I really like the game - the visual representation of troop conditions are great. So is the combat system, which makes me feel like every weapon has a niche, even if one I don't particularly need to use. I also really like that even a savage beating on a brother can leave them alive, but crippled - and yet still useful. My current group has a one-eyed guy who lost it early on. He's still one of my best front liners. Another suffered brain damage (!) and learns at a reduced rate. But he's tough, good at melee, has a solid base of stats overall, and worth keeping. In any other game he'd be junk. The only guys I shoved aside were so badly mauled as to be useless, or turned out to be useless. Just a permanent injury that doesn't make you do your job less well? Stay on the team.
- I like the idea of "load" for Disadvantages. I tend to get one-two big disads if possible rather than as many minor ones as possible.
- Next Felltower is 5/4. Seems like they'll go through the Air Gate.
Brain-damaged brothers often make good flag-bearers too (higher morale because they don't understand what is a threat anymore?) funnily enough!
ReplyDeleteHahah, good point. I had a flag-bearer already, but he'd be a good guy to make my backup!
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