Monday, April 13, 2026

GURPS DF Session 221, Felltower 140 - Second GFS Assault, Part I

Date: 4/11/2026
Weather: Mild and sunny.

Characters
Chop, human cleric (367 points)
Duncan Tesadic, human wizard (355 points)
Hannari Ironhand, dwarf martial artist (360 points)
Persistance Montgomery, human knight (347 points)
Rogar Thane-Blood, human barbarian (259 points)
Thor Halfskepna, human knight (373 points)
Vladimir Luchnick, dwarf scout (333 points)

The PCs gathered in town, swapped rumors, and commiserated over Thor's new shield being delivered tomorrow. They suggested wait a day or two before going into the dungeon, but decided not to [when the GM said, "Okay, see you guys on Tuesday, then!"].

The group used the well entrance, and made their way down to the "gate level." They noted the air was fresh, not the stale air they're used to.

A few rooms later, they opened up a door to a chamber with a black hemisphere on the ceiling. Inside the room, guarding a nest, where a pair of horse-sized eight-legged lizards, with bright blue hides tinged with white. Shock slorn! The slorn hissed, the PCs attacked, and a short fight erupted. Rogar and Thor rushed in, along with Percy, and Vlad and Hannari contributed ranged attacks. Chop and Duncan whipped Resist Lightning spells on themselves and likely targets. The slorn didn't last that long. A zap of lightning apiece and they got shredded. Percy and Rogar bashed one's skull apart, and Thor stabbed the other to ensure it was dead. A quick (and cheap) pair of Prepare Game spells left them a pile of hides, bones, and meat. They took the hides and a pair of eggs they found in the nest. The room was especially breezy, and the air felt light and fresh, if a bit ionized.

They noted the black hemisphere didn't shoot them, so they left it alone and headed to the "Will Wall" - an illusiary that required a Will roll to pass through. After a few tries and some Strenthen Will spells, they all made it through. There they deposited the shock slorn hides and eggs.

Next they headed down the second GFS, and into the door beyond the first landing. They were hit with two spaced out Dispel Magic spells which wiped out a lot of ligthstones, but they managed to get off their Walk on Air spellstones and moved into the rooms. The exits were blocked with a gossamer, smoke-colored but opaque material hanging directly from the walls and ceiling. Thor cut the first and second down with his sword as they moved to their left, a faint and low chime going off the whole time.

It was here they first encountered the enemy. From behind, four norker brutes charged up, yelling loudly. Vlad wounded one and the others continued on, as the party revered to face them. As they did, trorkers backed (way back) with a few "Gith" moved up to join them, coming from the corridor opposite the stairs. Then a half-dozen golden swordsmen appeared from the direction the party had headed originally.

They melee'd a few norkers and trokers down, right after Hannari put down five of them with a sleep grenade. Duncun put up a wall of early, 1' thick, to cut the "rear" area down to a single hex width. Hannari rushed into the gap. But then a Gith tossed a blinding dust grenade and blinded Thor and Duncan, each for 1d minutes - Percy made his HT roll by enough to resist it.

Blinded Duncan turned his wall to stone, Vlad shot a golden swordsman only to have it parry his arrow with ease (the other missed with a 17, a rare normal failure.) Hannari deployed a flash nageteppo but it didn't bother the golden swordsman. The whole fight had gone earily quiet except for the sounds of metal hitting flesh or shields, as the norkers quieted down.

We ended there as it was 6 pm, our preferred cutoff time.

Notes:

- We knew this would be a multi-session delve. The new rules for multi-session delves, with a +1 XP per session after the first, has really taken the sting out of longer fights.

- Good rolling on a DX potion and high stats has put Hannari at DX 26. Yeah. Ironically, Chop was maneuvering so Hannari could fight Trokers - with Affect Spirits on one of his weapons - and Persistance could fight the golden swordsmen - with their swords, weak defensively against his flail, which currently lacks Affect Spirits. Oh well. His his DX will certainly help.

- Prepare Game is ridiculously fast and cheap, especially for a spell which completely eliminates the utility of a bunch of skills. Typical.

- MVP was Hannari for suggesting they stash the shock slorn hides and eggs "beyond the Will Wall" to ensure nothing bothered them that couldn't pass that. Good thinking, honestly. It could have been Duncan's player, for suggesting that "Sword of Slorn" is a great band name. I suggested that "Beyond the Will Wall" - their second album - was clearly SoS's best work, if a real departure from the standard death metal of their first album and a more lyrical, psychadelic rock opera approach. And yes, someone AI'ed up a logo for them and we all kind of want t-shirts for them. "Name three songs!" should be a fun exercise for that shirt.

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