Monday, September 25, 2017

DF Felltower, Session 92, Felltower 65 (Brief Summary)

September 25th, 2017

Weather: Hot, sunny.

Characters:
Hasdrubel Stormcaller, human wizard (333 points)
Hjalmarr Holgerson, human knight (347 points)
     Brother Ike, human initiate (166 points)
     Raska, human laborer (62 points)
     Veronico, human archer (125 points)
Mo (his momma call him Kle), human barbarian (350 points)
Red Raggi, human berserker (?? points, NPC)
Quention Gale, human druid (317 points)

Casualties:
Hasdrubel Stormcaller, human wizard (333 points)
Hjalmarr Holgerson, human knight (347 points)
     Brother Ike, human initiate (166 points)
     Raska, human laborer (62 points)
     Veronico, human archer (125 points)
Mo (his momma call him Kle), human barbarian (350 points)
Red Raggi, human berserker (?? points, NPC)
Quention Gale, human druid (317 points)


Details to follow later today or tomorrow . . . *





* Sorry, work before writeups, and writing before writeups, and I have a lot of work and writing to do today.

Sunday, September 24, 2017

DF Pre-summary teaser

Eight entered Felltower.

None returned.

How's that for a teaser?

DF Felltower today

We've got a session of Felltower on tap today. It's looking like we should be able to get in a good number of sessions before the end of the year - lots of potential gaming days on my calendar at least. Not as many as I'd like, but still a good number.

It should be a relatively small crew today, unlike the larger groups we had earlier this year. But that's actually more normal, to me. I should go back and count the number of players per session overall for Felltower, but 4-5 is pretty standard, and for all of the 6+ player sessions we had a number of 1-3 player sessions as well. That's another area where a megadungeon can shine - there are places you want to go after with a big group. And there are places you're going to move around in when only a few people can show up.

So expect a summary teaser tonight, and then if I have time I should get up a full summary tomorrow or Tuesday.

Saturday, September 23, 2017

DF-to-DFRPG - which critical hits?

Yesterday I put up a list of the rules I need to add to the DFRPG for DF Felltower.

The Critical Hit rules I mentioned are the ones from Basic Set: Characters, p. 326.

They are under Attacking, the last two paragraphs of Attack Roll. The short version is that a 3 is maximum damage, a 4-whatever your critical hit number is (4, 5, 6, even 7+ for certain Swashbucklers) just hits without allowing a defense roll.

And that's is.

We use the Critical Miss Tables. But in the interest of speed, we skip the Critical Hit Tables. It's been fine, and has in fact sped things up without anyone really feeling like they've lost out.

Friday, September 22, 2017

DF-to-DRFRPG game conversion: Additional Rules List

Here is the list of additional rules I think I need to list and summarize in a document for my players to refer to:

Charging Foes (Obstruction only) (Martial Arts)
Critical Hits (Basic Set)
Cross Parry (Martial Arts)
Extreme Dismemberment (Martial Arts)
Long Weapons in Close Combat (Martial Arts)
Mind Games (contests of Will only) (Martial Arts)
Multiple Blocks (Martial Arts)
Parrying with Two-Handed Weapons (Martial Arts)
Quick Readying Nearby Weapons (Martial Arts)
Rate of Fire (Basic Set)
Shoves with Weapons (Martial Arts)
Striking at Shields (Martial Arts)
Telegraphic Attack (Martial Arts)
Tip Slash (Martial Arts)
Tricky Shooting (Prediction Shot only) (Martial Arts)
and of course CP-based grappling.

That might be it. Possibly Damage to Shields, too, although we rarely use that in actual play.

Thursday, September 21, 2017

New Magic Item for DFRPG on Kickstarter Update

In case anyone missed it, my contribution to the DFRPG boxed set, Magic Items, has a blurb and a new magic item over on Kickstarter:

Shipping Update, & A Tome Of Magical Wonders

Scroll down for the Tome of Wonders!

Wednesday, September 20, 2017

Random Notes & Links for 9/20

Really busy day as part of a really busy week, so mostly I'm going to refer out today.

- Life Imitates Blog - And upside of having the blog, and the detailed summaries, is when they positively influence game. I'm pretty sure the next Felltower game session is going to feature exploration of one of the Danger Pockets simply because someone was reminded of it by reading my examples of what Danger Pockets are. It's not certain, as there is a lot to do in Felltower, but it's certainly an option. Had I stuffed that post into my "finish next week" pile, perhaps we'd have a different session.

- Big Bad / Short Fight - sometimes the big bad just gets wasted. This is why I like non-unique monsters! Killed my super man-scorpion-thing? It's okay, there are more! The PCs must have killed the same half-dozen slorn counters and orc minis and troll figures and so on over and over. Also, it's why those unexpected fights where some random NPC beats up the whole party or a nothing of a wandering monster derails all exploration as people run and hide are so fun.

- Suppression Fire - Doug has a new spin on Suppression Fire. Or at least on RoF. Of course, it's based on the Size and Speed/Range Table, because it's Doug. If it was me, it would be the Reaction Roll Table ("Very Good - wow, nice shooting Tex! You hit a whole bunch of them!")

- I forgot to mention there is a new DF item out - The Pagoda of Worlds. Since I have a lot to read and little time to read it, all work related (can you say CEUs?), I haven't gotten to this yet. I will get it and review it when I have a chance.

- I am still working my way through old posts replacing pictures no longer working through Photobucket. It's very slow going, as I need to be on my home PC when I stumble on the post, have the time to edit and search, and then do so. Sorry for all of the broken links. Had I know earlier Photobucket would ask for $300/year to do this thing, I would have switched fully over to Google's hosting immediately. But no, I wanted to diversify my dependencies. Silly me.
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