I do these weekly, but last week I was checking out an advanced class at a BJJ school with my training partner who wants to start at that school. Excuses, excuses.
- It's interesting watching the Ardun Vul campaign go through many of the iterations of XP and loot tresholds that I did.
New Loot XP thresholds for DFRPG Arden Vul
"What's the intent of this rule? The "gamist" intent is that we're simulating the way the amount of XP needed to go up a level increased at higher levels in D&D. Because there are no levels in GURPS, we can't have increasing costs to go up a level, so instead we make it harder to earn each XP as PCs get more powerful. The "motivational" intent is to give PCs a reason to keep looking for bigger and better treasures even if they have enough money to buy whatever they can find for sale in the Gosterwick area. "Now that the castle is paid off, I'm thinking of going part-time" is totally reasonable, but probably not something Conan would say." - Yeah, that's why I wrote the tables the way I did.
- A nice look at MERP, Rolemaster, and its retro-clone knockoff.
Reflections on Middle-earth Roleplaying, Rolemaster, Against the Darkmaster, and Art
- Next game is a few weeks away!
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