Let's look at some rules we've used in the past but may or may not be using now.
Are we still using Trademark Move?
In a word, no.
It's 1 point for a +1 to a very specific combo. Only a couple of PCs use such a combo, and even then, they vary it up based on circumstances. So it's just easier to say no, we're not using that anymore. I'm not willing to have people pick a "best case" scenario that factors in the +1, pay 1 point for it, and then use it only when it's the best option . . . and then modify it anytime their skill increases, and ignore it whenever they quaff an Agility potion to increase their DX as it's not optimized for the temporary, new DX. I'm not sure it's a great use of 1 point, but it's also a poor use of the rule, and it sure doesn't fit the bargain of speeding up play in return for a bonus.
If I could get my players to agree to fixed feints and fixed Deceptive Attack, I would go for this . . . but they're always proved fairly resistant to the concepts.
Are we still using the Modified Mook Rule?
Yes.
You don't see it quite as often. The PCs generally encounter larger numbers of Worthy foes and less mobs of Fodder. I don't use the Modified Mook Rule for Worthies, so . . . it's in play but doesn't show up as often. And the Modified Mook Rule doesn't apply Mook vs. Mook, so when you have a big brawl of 62-point hirelings vs. 62-point cultists neither side just drops automatically. Those two factors mean it's not as front-and-center as it could be.
Are we still doing No Rule Lookups?
No. Sadly, no.
We look stuff up. Not enough of my players follow this post, so we fairly often get specialty moves used without actual certainty about how those rules work. Through in some "helpful" comments like, "I think a miss by 1 hits torso" or "I don't think we do that" or "Did you remeber the -1 for Curse?" or "Can't you use (name totally different move)?" on top and . . . the game stops until we check. I get it when someone literally does a totally new thing we haven't had come up . . . but it comes up for always-used things like Evasion and grappling and weapons Getting Stuck, too.
So, in theory I'd like to get back to this but 9/10 times my players recollection of how the rule works isn't complete, generally people dont seem inclined to just let me rule and go, and so then what? Better to look it up.
Mapless Combat
No.
With a VTT, I've found that I need to keep tokens down on the screen to run a fight. Any tokens on a screen will result in people trying to move tactically. Any mapless aspect of the combat disappears into map-like combat without actual assigned hexes and facing . . . so it's the worst of mapped (slow!) and mapless (imprecise!) instead of either fully implemented. It's just easier to make everything mapped.
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