Let's look at some rules we've used in the past but may or may not be using now.
Are we still using Trademark Move?
In a word, no.
It's 1 point for a +1 to a very specific combo. Only a couple of PCs use such a combo, and even then, they vary it up based on circumstances. So it's just easier to say no, we're not using that anymore. I'm not willing to have people pick a "best case" scenario that factors in the +1, pay 1 point for it, and then use it only when it's the best option . . . and then modify it anytime their skill increases, and ignore it whenever they quaff an Agility potion to increase their DX as it's not optimized for the temporary, new DX. I'm not sure it's a great use of 1 point, but it's also a poor use of the rule, and it sure doesn't fit the bargain of speeding up play in return for a bonus.
If I could get my players to agree to fixed feints and fixed Deceptive Attack, I would go for this . . . but they're always proved fairly resistant to the concepts.
Are we still using the Modified Mook Rule?
Yes.
You don't see it quite as often. The PCs generally encounter larger numbers of Worthy foes and less mobs of Fodder. I don't use the Modified Mook Rule for Worthies, so . . . it's in play but doesn't show up as often. And the Modified Mook Rule doesn't apply Mook vs. Mook, so when you have a big brawl of 62-point hirelings vs. 62-point cultists neither side just drops automatically. Those two factors mean it's not as front-and-center as it could be.
Are we still doing No Rule Lookups?
No. Sadly, no.
We look stuff up. Not enough of my players follow this post, so we fairly often get specialty moves used without actual certainty about how those rules work. Through in some "helpful" comments like, "I think a miss by 1 hits torso" or "I don't think we do that" or "Did you remember the -1 for Curse?" or "Can't you use (name totally different move)?" on top and . . . the game stops until we check. I get it when someone literally does a totally new thing we haven't had come up . . . but it comes up for always-used things like Evasion and grappling and weapons Getting Stuck, too.
So, in theory I'd like to get back to this but 9/10 times my players recollection of how the rule works isn't complete, generally people dont seem inclined to just let me rule and go, and so then what? Better to look it up.
Mapless Combat
No.
With a VTT, I've found that I need to keep tokens down on the screen to run a fight. Any tokens on a screen will result in people trying to move tactically. Any mapless aspect of the combat disappears into map-like combat without actual assigned hexes and facing . . . so it's the worst of mapped (slow!) and mapless (imprecise!) instead of either fully implemented. It's just easier to make everything mapped.
I recently found your blog by looking into making my own megadungeon and I just want to say I love the content. There's really nothing quite like this for other systems.
ReplyDeleteSadly some of the links to old stuff are broken but I still enjoy reading everything. I recently purchased Dungeon Fantasy, my first ever GURPS product and it's very intimidating compared to many games I've GMed (including Pathfinder and Shadowrun). Cheers!
I'm glad you're enjoying it, and thanks for letting me know.
DeleteDid you buy GURPS Dungeon Fantasy, or the Dungeon Fantasy Roleplaying Game boxed set?
I had to check because I'm still confused about this: Dungeon Fantasy Roleplaying Game.
DeleteThis is for GURPS in general but is a good place to start:
Deletehttps://tetsujinnollama.blogspot.com/2024/12/briefly-how-to-play-gurps.html
The Iron Llama is Matt Riggby, who has also written a bunch of stuff for the DF lines.
And hopefully one of my readers and/or players can chime in with a good place to post questions that you have as you go through the books.
The GURPS Discord is a good place for questions. There’s a dedicated DFRPG channel, but there’s good stuff in the Dungeon Fantasy channel as well (since there’s a fair amount of crossover that often applies or helps). Christopher Rice is one of the main moderators, and it’s a pretty friendly place.
ReplyDeleteThe boxed set simplifies a lot of things by removing the “toolkit” pieces and makes it pretty much “ready to go.” I’m a huge fan of that, especially for beginners.
ReplyDeleteFor my money the best place to get GURPS and Dungeon Fantasy RolePlaying Game Powered By GURPS (henceforth DFRPG) questions answered is the SJGames forums. Specifically the subforum dedicated to DFRPG:
ReplyDeletehttps://forums.sjgames.com/forumdisplay.php?f=95
If you eventually branch out into other GURPS rules or want to incorporate more of the Dungeon Fantasy setting (there is also a line of supplements for the original version of GURPS 4e Dungeon Fantasy, usually simply referred to as 'DF', which has more Profession templates, more races, more everything...) and other rules to expand your DFRPG, the other GURPS forums are great.
https://forums.sjgames.com/forumdisplay.php?f=13
After that I'd say any of the Facebook pages dedicated to GURPS, if you're into Bookface (I'm not really fan, but I'm on there so I can't really denigrate it to harshly...):
GURPS Group North America
https://www.facebook.com/groups/Gurps.group.north.america/
This one is the closest you'll get to an "official" feel, it's run by Christopher Rice (an author of a lot of GURPS books) and he tries to hew very closely to how the official forums are run, but it is not an official SJG Facebook page.
GURPS gamers
https://www.facebook.com/groups/856770037695610/
I co-Admin this group, we're looser on what sorts of discussions are allowed (mostly in that if you need to discuss how politics, religion, or social action affects your gameworld or the rules, as long as things stay polite) and also allow people to advertise used GURPS book sales.
GURPS Gamers Group
https://www.facebook.com/groups/349993278719991
Also arose in response to the North America group shutting down convos about politics, religion, social issues, etc. I'm not involved aside from being a member, it's a good group, never see any used book sales talk, so it might be against their rules.
There's another Facebook GURPS group just called "GURPS', but the admin hasn't been around for a long time and it's mostly just spam bot nonsense.
Finally, the r/GURPS reddit is pretty good if sometimes a little bit rowdy for some people's taste. But occasionally it's the only place I'm finding the same questions I've got being discussed:
https://www.reddit.com/r/gurps/
Lastly... if you're of the fortitude to handle a chan board, there is 4chan's GURPS channel in the games board here:
http://boards.4channel.org/tg/catalog
The... advantage to the chan boards is all discussion is on the table. You have something wild and wooly that isn't appropriate for polite society, the chans are right there. Also it's sometimes to fun to troll the channers...
In all things though, make sure to mention what the question pertains to DFRPG, GURPS 4e, GURPS 3e, etc, it keeps respondents from having to ask that themselves. Good luck and good gaming!