Monday, October 6, 2025

More notes on Session 214

More notes on Session 214, which we played on Sunday, 10/6/2025.

- It was interesting watching the players talk themselves into going into a big fight on the "first landing on the second GFS." It's always been a big fight on this level, against a mixed lot of enemies who are always (somehow) alert to the invasion. But somehow there is always some at least mild surprise that, hey, those guys we never defeated are still there and still ready to fight. They did make it past before, but it always involves a nasty battle.

Maybe this time they'll be able to either win out or make a permanent dent in the forces here. They have a lot more tools for the job - witness the sleep grenades and nageteppo - and better supporting tactics. But the "Gith," as the players call them, as tough and have a lot of seemingly loyal minions.

- I have a "no helping" rule but waived it for helping our new guy. He's an old hand at gaming and a quick study. Still, we really need the GURPS module for Foundry to include Committed Attack as his barbarian has Berserk (Enraged, Battle Fury) and will use it extensively.

He also has Bad Temper and Bloodlust. But I know that's how he plays, so he may as well gets points for them.

- I love that they visited the mysterious blue pool when their PC with Curiosity and Impulsive isn't around. Oh, and jumped into a big fight when the same player - who is all for heavy combat - isn't around.

I can't wait for next session . . . in 3 weeks. Oh well. If this goes well enough for the PCs I suspect it'll strongly opened up a lot of adventuring possibilities. If not . . . I hope there will be sufficient survivors.

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