A reduced crew of players will attempt to finish out the fight tomorrow. I think it's doable as long as people don't get hung up on:
- kill maximization
- loot maximization
- loot carrying min/maxing
and instead focus on
- winning the battlefield
- quick and easy loot and casualty recovery
- getting away clean
We'll see if they do that. I'm giving away no hints, here - this is all things discussed during the last session. The ideal is win the battlefield so they can get away with loot and their wounded and dropped/thrown weaponry, allow no enemies to escape, and get out with all the possible loot. But it's not an ideal situation and they know it - way too many ways to get flanked (three hallways and an unblockable staircase), a casualty, low amounts of FP and time even with a fairly clean win.
It should be interesting - successful and profitable raid, or overextended attack that leads to tragedy?
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