Atheism in Felltower is always a disadvantage.
For an earlier discussion that underpins this, see my post on Felltower Religion & Intolerance.
Quirk-level: Thinking all magic is just magic, regardless of wether it comes from the Good God, or Nature, or wizardly Mana, is a quirk. It's seen as a misunderstanding. At worst, some (especially those with Intolerance) as a mild heresy. But it's unlikely to cause you any real trouble. It's just an oddity. Clerics react to you at a -1.
Delusion [-5] level: Characters who either believe that there is no Good God, or who think there might be a big powerful being but it's just a powerful wizard and not a god, are seriously delusional. That the Good God exists and has powers is provable fact. The Good God doesn't need your belief to exist. All that's required is your worship. Everyone reacts to you at a -1, clerics at a -3.
Delusion [-15] level: Not believing in the Good God as a God is a serious flaw. You'll be regarded as insane, dangerous, a heretic, and an idiot. Disbelieving in the existance of the Good God as a God is like disbelieving in rain or fire. Everyone reacts to you at a -3, and Clerics won't have better than a neutral reaction.
Believing in gods other than the Good God is fine, and isn't even a quirk. Disbelieving in them is best handed as Intolerance. Worshipping other gods is considered heretical, and is at least quirk-level and usually more like -5 level Delusion. Intolerance will handle the reactions back to that, too, and can and will stack.
Worshipping demons can get you excommunicated, but also cool powers - see Evil Clerics - but doesn't bode well for your reaction rolls in town.
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