Wednesday, January 1, 2025

Images from Session 202

Here are the two enemies the PCs are facing in the Brotherhood Complex.

Mechanical Knight of Cornwood - a somewhat unreliable but formidable construct. Cheaper to make than most golems for this level of ability, but their speedy contruction has a cost in reliability.


These are straight-up statting up of a favorite mini of mine - a Tom Meier-scultped Ral Partha Mechanical Knight. I have a mounted one, as well, so beware, PCs!

Iron Witch of Cornwood - the inventor of the Mechanical Knight, one of the fractious Cornwoodian nobles who chafe at the iron-handed rule of King Titanius Anglesmith.


The Iron Witch is actually a mini painted by my sister. I had an enamel paint set from some model set, and she proceeded to use those to paint one of my TSR minis from set 5303 Magic Users and Illusionists. But we didn't have anything resembling flesh color - it was a set of vehicle colors. So she just didn't paint that. I kept the mini as-is, spray-sealed it, and put an "Iron Witch" in my GURPS campaign when I started to use minis again. She was a distant figure in that game - and was possibly responsible for giving the rapier Malice (see DFT3) to a swashbuckler type PC. I made her a bad guy in the Felltower world because she was an ideal match for the Ral Partha mini.

I loved the idea of an iron golem wizard, especially one that either a) was human, and made herself into an iron golem, or b) was always a golem. In the previous game, it was option a. In this one, it's likely that she's just a willful golem who has improved herself into a master wizard. A true self-made woman!

And why do we call them robots, and pronounce it robut? Here is Chop demonstrating his expertise in First Aid (Human) vs. Hidden Lore (Construct) . . .

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