- A clarification on our XP system - multi-session delves get +1 XP per extra session, not a base 1 per session.
Honestly, a base 1 xp per session wouldn't harm anything, but I'd rather have 0 be a real risk so people don't do bored "let's just check level 1 again" delves for 1 xp when no one's around.
- Big Oopsie. That whole area of the big fight is a Low Sanctity zone. Chop should have been at -5 for all of those divine spells he was casting.
I can chalk that up to a benefice from the Good God, but honestly, it was because I knew I had an electronic map of the area and didn't look at my paper map. My paper map clearly denotes that whole area - yes, including the entrance hallway, and the GFS - as a Low Sanctity Zone. So we'll call it a one-off +5 to Chop's spells because of a special, one-time only, NON-REPEATABLE set of circumstances that allowed him to be so effective in his healing and Lend Energy casting. I will double-emphasize the NON-REPEATABLE statement. My players (okay, Hannari's player) will want to figure out some way to have that effect come up again. GM error is bad enough, I'm not going to make something solvable either with an in-town action ("We pray a lot") or bribe/donative ($1776 to the troops, er, $5000 to the Good God) or in-dungeon whatever when it shouldn't be solvable without a much, much bigger in-dungeon action. And that's if it's solvable at all.
- There isn't a Wall of Stone spell. I'd discussed it as a possibility a while back, but no, we never created one. I don't intend to, either.
- I'm well pleased with our new version of Great Haste. It really does make it worth casting, but not a required spell you need to cast because of its overwhelming effectiveness.
No comments:
Post a Comment