Agar's Wand is a unique weapon in DF Felltower. It has both Loyal Weapon and Dancing Sword, and is a Defending Weapon +3, on top of that.
How do these interact?
Since Agar's Wand is an intelligent, willful weapon, interaction between them isn't formulaic. Like the description says, "It sometimes uses its Loyal Sword and Dancing abilities on its own, without the command of its owner." It has a goal, and it's stubborn about its choices.
Dancing Weapon allows the wielder to set Agar's Wand dancing, fighting on its own on the wielder's behalf. I don't let the player run the sword - it's an NPC. The PCs are welcome to tell it whatever they like, but Agar's Wand decides what to do based on Agar's Wand's goals. They don't always match the wielder's.
It does tend to defend for the owner, interposing itself between enemies and the wielder, and/or parrying attacks coming at the wielder if that's possible and it seems like the thing to do. With a base Parry of 16, it's pretty good at this so long as only an attack or two comes through.
It will Dance, and if it critically fails, it will fall per DFRPG Magic Items, p. 7.
Otherwise, Loyal Weapon allows it to return to its wielder when called for (and obeyed - remember, willfull weapon that's an independent actor, not a servant) or after it's done Dancing, or if dropped by accident (or Critical Failure) and the sword doesn't just Dance, instead.
It's a good weapon, and it chooses well based on the circumstances, but it's unwise to bet on a particular outcome. It's going to do its best by its wielder subject to its traits, not necessarily what a min-max look at the situation would suggest. With that in mind, asking me, the GM, what could or might happen isn't really much more than a waste of time . . . Agar's Wand will do what Agar's Wand will do. Remember, it's old and intelligent, with a goal that might not be your goal . . . although to wield it, you did swear an oath to do the same things it wants to accomplish.
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