Monday, June 9, 2025

Air Gate game notes

Some reveals and notes.

I said I'd reveal this after - Cumulon's castle layout and traps are from Dungeon Magazine #9, The Plight of Cirria. It was written by Grant and David Boucher, who wrote a few very influential dungeons in the early days of Dungeon magazine.


I repeat my amusement that the PCs weren't willing to adventure here until they could satisfy all three of the following conditions:

- everyone has personal flight ability not tied to a single caster

- their single caster has the ability to put Walk on Air on everyone, maintained for free, for self-controlled air movement

- their caster has the ability to put Flight on every PC for better combat flight speed

- and optionally, people have spellstones with emergency flight-based magic to save themselves if the first three fail.

I know, I know - I get it. No one wants to be screwed because one fails. They're still highly concerned with No Mana Zones that will potentially cause havoc with all of the above. They'd want Holy versions of all of those if at all possible, if any existed (they don't, and won't.) So for all the hand wringing about selling that carpet of flying that was found early in the game, it wouldn't have ever been seen as enough.

The SAS motto? "Who Dares, Wins." It doesn't apply here at all. This is why I don't expect, say, going through the fire gate until everyone can put level 3 Resist Fire on everyone, all the time, with backups, or expect people to go through the water entrance to Felltower without several forms of water breathing. It's a cautious group.


The Air Gate is likely a repeat-delve location, although the PCs can't always expect to find a place to stand and fight in a hallway. We'll see if they remain excited when they have to deal with flying enemies in flight. But it's a potentially lucrative exploration area - just no more safe than any other lucrative exploration area.

2 comments:

  1. I mean, this is a game where everyone dies periodically... why shouldn't they be cautious?

    ReplyDelete
    Replies
    1. Ultimately because fun only happens when they take risks.

      Delete

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