Game Date: 6/29/25-7/7/25
Date: 6/29/25
Characters:
Chop, human cleric (362 points)
Hannari Ironhand, dwarf martial artist (360 points)
3 guards
2 laborers
Only Hannari and Chop were on hand, so they decided to make a go of a final exploration of the Brotherhood Complex. It was known to be deserted since their last raid trashed the place, but they were sure there was loot left.
Spoiler alert - there was.
I'll dispense with the usual narrative summary. Most of the session was just Chop and Hannari wandering around, forcing doors, occasionally blundering into evil runes, and exploring like crazy.
They:
- checked all of the guard and gnoll living areas and found nothing
- explored the torture chamber and found nothing
- found a weird purple stone behind a secret door - details below - in the area they'd caused to be covered with weird mold. They warded off the effects with Resist Cold but would later need Estoteric Medicine to clear their lungs out of the heat-sapping mold.
- cleared the junk room and sorted through the junk
- found some oversized ever-burning torches that couldn't be kept out, but light immediately underground and extinguish in the outside.
- found a weird room of billowing low sanctity smoke, and tried to explore it but gave up since they couldn't see anything and felt immense menace.
- found assorted weapons and left-behind gear
- scored some loot and a secret.
The huge oblong purple stone was a big find. Hannari came close to it and saw a vision of himself and Chop leaning over a chest. He motioned for help, and a figure came from behind and knifed the two of them in the neck . . . then nothing. Chop came close and a voice in his head told him to ask any question about the complex. He asked where the greatest treaure was. Contrary to popular belief, the greatest treasure wasn't the friends they made along the way. Instead, it was in the junk room. They went down and made a thorough search. In the false bottom of a big open crate they'd dismissed last time they looked was a broadsword - it turned out to be Arbiter, a fine meteoric holy sword (see DFRPG Magic Items.)
They also found the quarters of the two leader-types they'd killed in the past, and in a locked, trapped chest with 8 large rubies in it. And they found the lair of the wizards, who left loot behind when the last of them fled.
They also found a way out, that had been coveed with magically-created stone last time. They eventually decided to leave that way. It was worked stone, and many miles long. It took 3 nights of camping underground to follow it the whole length . . . right into the gate level of Felltower near the Brotherhood area. They found their way out, figured out how to get back out the seemingly one-way passage (Hannari guessed right on how), and then headed to Stericksburg.
They paid off their henchman and brought Arbiter to the church. The church wanted it back very badly, and offered its full value for its return . . . . 60,000. Chop doesn't use blades and Hannari uses money, so they said yes. $30K each.
Notes:
- Someone is going to insist they said they searched that crate. They did not. Too bad, because there was a Holy Warrior in the party then.
- MVP was Hannari for doing all of the exploring in the VTT. Chop's player claims to have no sense of direction.
- XP was 4 for loot, 1 for exploration.
- Yes, the complex was a side area. But it's been there and waiting and coming up in rumors since the earlest days of Felltower. Why? Because they're connected.
Next game . . . not sure. I'm off on a big trip soon, so maybe August?
AMAZING! So bummed to have missed it, I could really have used the break from work, but...work beckoned. Glad that Hannari and Chop got a mega score! And that kind of worked out great--a holy sword that the Church wanted back that we probably wouldn't really be able to use very effectively (well, Thor could have used it as a backup weapon against wizards, I guess). Anyhow, amazing score!
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