Sunday, November 23, 2025

GURPS DF Session 215, Felltower 138 - Into the second GFS Part IV

Continuing from the previous session.

Date: 11/23/2025
Game Date: 10/5/2025
Weather: Warm and mild.

Characters
Chop, human cleric (362 points)
Duncan Tesadic, human wizard (346 points)
Hannari Ironhand, dwarf martial artist (360 points)
Persistance Montgomery, human knight (347 points)
Rogar Thane-Blood, human barbarian (250 points)
Thor Halfskepna, human knight (368 points)
Vladimir Luchnick, dwarf scout (333 points)


Bullet points to cover the action in the continuing big brawl:

- The Gith turned their focus to Rogar, with the "main" Gith - blurred, enhanced by spellstones and potions - joining a Gith Lichtor and their axemen in attacking him. Hannari ran over to help, himself doubly boosted by a DX potion (+4 to DX) and a Speed potion.

- The remaining thorkers around Percy and Thor kept piling on to keep them busy, along with a Gith Lichtor.

- The other thorkers mobbed Chop, Vlad, and Duncan.

- Chop kept healing Rogar from afar, Cursing any non-cursed foes, and used Purify Air to clean up a nageteppo used to (it turns out) obscure incoming reinforcements.

- Hannari put down three of the axemen with help from Vlad's arrows right after they finally knocked Rogar unconscious, Percyn put down a few thorkers and a Gith Licthor, and Thor decapitated a hapless norker brute and then put a few thorkers down.

- Alarmingly, 10 or so (by Hannari's quick count) Gith came running up, and then shieleded themselves with a layered wall of smoke from nageteppo. And even more alarmingly, a few more thorkers - supposedly bashed into death or unconciousness - clambered to their feet and re-engaged, not much worse for wear from endless head blows, neck shots, and "chop[s] to the hit points."

We left it with 4-5 thorkers up, and a lot of incoming Gith. The PCs plan to hold them off at a hallway so Duncan can temporarily wall it off with stone so they can haul ass and haul corpses out to get a lot of loot. We'll see how much they can take with them, assuming they get to that point, given that they're 100% sure the enemy can get around the walls rather more quickly than they'd like. That is where we'll pick up next time - Operation Build a Wall and Have the Gith Loot Pay For It.

Notes:

10 seconds of combat time. Took a while today - I was lagging toward the latter half of the session and that slowed us a lot.

MVP was Chop for his curses, which disrupted several critical successes by the enemy.

I like that the PCs call their enemies Gith, so I named them all that way in the VTT.

I don't like that one particular group of them shows with their DR under Actors, but when I add them to the map and use them to fight it goes to 0. Editing it doesn't help. Manually typing in DR on every hit isn't fun.

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