- I haven't gamed in a while because I was sick the one day we could play near the end of February. Next game is late March, if you're starving for session reports - expect one then.
- Stocking my megadungeon update. I decided after all the B/X stocking table is kind of lame. That 1-in-6 rooms is trapped thing, eh. Too many "specials" I don't know what to do with yet. I did end up with some fun setups I might not have, but I really think the percentages are too rough. I'm sticking with the results, but I'm not going to repeat them.
I tried the DMG method but I didn't have a big room same on that level, so I had only a handful of rooms that didn't need to get placed/stocked by hand. I'll try it further on another level with more "open" rooms to fill.
- Speaking further of randomness, I also decided I needed a GURPS-specific monster stocker, based on the broad categories of Boss, Worthy, and Fodder laid out in Dungeon Fantasy 2. I've got a very rough first draft of one, and I'm starting to use it. Testing will tell me if it's worth developing for publication anywhere. But I like it - I need something that tells me what power level of monster to put in, and then I'll go pick one. Then I can generate wandering monster lists off of that chart and the actual residents of the level.
I am stocking and writing, but absent a good stocking table for monsters, it goes more slowly than I hoped.
- I can't decide how to format my notes for easy in-game use. So much so I'm doing much of my notes and stocking info directly on a working copy of my maps plus a cruddy old notepad. I think electronic will save my sanity, but it's hard to write the dungeon that way at the moment.
- I did a lot of work on Stericksburg, the town nearest the megadungeon. At some point I'll put up what I told the players. It's a medium sized town - big enough to supply what they need, small enough to keep them (and the dungeon surroundings!) from being overwhelmed.
- I took advantages of some sales and some royalty money to pick up a few things: Barrowmaze, Death Frost Doom (what the hell, all the cool kids ran it and it was cheaper than lunch), Bushido, Aftermath, GURPS Tactical Shooting (great stuff, written by a shooter with encyclopedic knowledge of his subject), and some old Rob Kuntz stuff like Garden of the Plantmaster. I'm especially excited about Barrowmaze (which looks very cool and has a great map), since it shares a lot with a concept I have for a section of my own megadungeon, and the two FGU games. I wanted Bushido and Aftermath as a kid but couldn't afford them, and now I have a PDF copy for less than it would have cost me back in the 80s. I won't play either, but I'll enjoy reading them (and who knows, I may use bits of Aftermath for next post-apoc game!)
- I also backed Dwimmermount, because James is a cool guy and a good author, and $10 is what I'd willingly have paid for a copy of the final product PDF nevermind the perks of backing it early. That's my first non-art backing, actually - everything else has been Jeff Dee, Diesel, and OOTS.