- Next Felltower is the Sunday after this coming Sunday.
- CRPG Addict finally got to Betrayal At Krondor, which I really enjoyed.
- Wealth in GURPS, in a long and detailed look, and a specific campaign's set of rules.
- B/X Procedural Flowcharts. Neat!
- Getting rid of Weapon Master? I won't for Felltower, but I'd run a game without it.
- This kind of thing reminds me of Felltower - more than once my players have realized that, well, maybe they're the bad guys. But like these players, they got over it when they found loot and rationalizations for murder.
"Losses: moral/ethical high ground?" - I love it.
Sometimes I get a little nostalgic for the days when I ran a game and no one killed anyone - deliberately, not just because they didn't find someone to kill.
- My TWW: Persian Gulf game has taken an interesting turn. Nuclear escalation allowed the US to leverage its superior airpower to smash several key Soviet divisions with nuclear weapons, but the Soviet's 3rd wave reservists have flooded the map. A US counterattack has started to push into central Iran, but a massive wave of Soviet divisions - like 15-16 of them - is pushing back the last of the Turks and is moving on Iraq. It should be a tough two turns to finish the game out - the Soviets have to hold on to central Iran or lose a lot of VPs, but they can make up for the loss by crushing Iraq. But is there time? We'll see.
I loved BaK (and BiA - Betrayal at Antara, BaK's spiritual successor) when I first played them. I've tried to go back to them a few times since, but the movement controls (having to hit space bar over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over to walk forward) usually turned me away from replays. Same with the original Wasteland. They were great when they came out, but uis and controls have improved.
ReplyDeleteThey'd be good candidates for a remaking, keep some of the original elements (story, plot, even the cheesier graphics to an extent) but replace the controls with modern control styles.
This worked remarkably well for Wasteland 2, I could see a revamped BaK and BiA (and even Return to Krondor, though that's not as well written)
For all that I enjoyed it, I couldn't see going back and playing again. I never played BiA, but I did play RtK . . . and I never felt so ripped off. It was good, but it felt unfinished. There is literally a suit of armor only one PC can use, in a chapter where he isn't around . . . and you don't meet up again before the game abruptly ends. It really felt like they just shoved that out the door before finishing the game, and I was really angry about that. BaK was epic for its time, in my opinion. Even if I did benefit the second time from an item multiplication bug that let me manufacture unlimited magic bolts and then sell them. Heh. It was still hard with maxed out gear, though.
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