Showing posts with label Suicide Squad. Show all posts
Showing posts with label Suicide Squad. Show all posts

Thursday, March 25, 2021

Otto the Assassin

Here is the half-orc assassin I was considering running in DF Suicide Squad.

I never finished him because I found the unholy warrior more interesting.

Document

Name: Half-Orc Assassin

Race: Half-Orc

 

Attributes [160]

ST 11 [10]

DX 15 [100]

IQ 11 [20]

HT 13 [20] (HT includes +1 from 'Half-Orc (Dungeon Fantasy)')

 

HP 12 (Hit Points includes +1 from 'Half-Orc (Dungeon Fantasy)')

Will 11

Per 13 [10]

FP 13

 

Basic Lift 24

Damage 1d/2d-1

 

Basic Speed 7

Basic Move 7

 

Ground Move 7

Water Move 1

 

Social Background

TL: 3 [0]

Cultural Familiarities:

Languages: Common (Native) [0].

 

Advantages [64]

Acute Hearing (1) [2*]

Combat Reflexes [15]

Luck [15]

Night Vision (5) [5*]

Rapid Healing [5*]

Resistant to Metabolic Hazards (+3 to resist) [10*]

Striking ST (2) [10]

Surprise Striking ST (2) (Accessibility (Only on surprise attack); Doesn't give general damage bonus) [4]

* = item is owned by another, point value is included in the other item.

 

Disadvantages [-45]

Appearance (Unattractive) [-4*]

Bad Temper (12 or less) [-10]

Bloodlust (12 or less) [-10]

Callous [-5]

Greed (12 or less) [-15]

Social Stigma (Criminal Record) [-5]

Social Stigma (Savage) [-10*]

* = item is owned by another, point value is included in the other item.

 

Quirks [-5]

_Unused Quirk 1 [-1]

_Unused Quirk 2 [-1]

_Unused Quirk 3 [-1]

_Unused Quirk 4 [-1]

_Unused Quirk 5 [-1]

 

Packages [0]

Assassin (Dungeon Fantasy) [0]

Half-Orc (Dungeon Fantasy) [20]

 

Skills [76]

Brawling DX/E - DX+0 15 [1]

Broadsword DX/A - DX+1 16 [4]

Crossbow DX/E - DX+3 18 [8]

Disguise/TL3 (Human) IQ/A - IQ-1 10 [1]

Fast-Draw (Knife) DX/E - DX+1 16 [1]

includes: +1 from 'Combat Reflexes'

First Aid/TL3 (Human) IQ/E - IQ+0 11 [1]

Forced Entry DX/E - DX+0 15 [1]

Garrote DX/E - DX+2 17 [4]

Gesture IQ/E - IQ+0 11 [1]

Holdout IQ/A - IQ+1 12 [4]

Knife DX/E - DX+3 18 [8]

Merchant IQ/A - IQ-1 10 [1]

Observation Per/A - Per-1 12 [1]

Poisons/TL3 IQ/H - IQ+1 12 [8]

Search Per/A - Per+0 13 [2]

Shadowing IQ/A - IQ+1 12 [4]

Smuggling IQ/A - IQ+1 12 [4]

Stealth DX/A - DX+2 17 [8]

Streetwise IQ/A - IQ+1 12 [4]

Traps/TL3 IQ/A - IQ+1 12 [4]

Urban Survival Per/A - Per+0 13 [2]

Wrestling DX/A - DX+1 16 [4]

 

Stats [160] Ads [64] Disads [-45] Quirks [-5] Skills [76] = Total [250]  

 

Hand Weapons

1  Long Knife  LC:4|4|4|4  $120  Wgt:1.5 

    Knife Swing  Dam:2d-2 cut  Reach:C, 1  Parry:13  ST:7  Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3 

    Knife Thrust  Dam:1d imp  Reach:C, 1  Parry:13  ST:7  Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3 

    Shortsword Swing  Dam:2d-2 cut  Reach:1  Parry:11  ST:7  Skill:SK:Sword!, SK:Shortsword, ST:DX-5, SK:Broadsword-2, SK:Force Sword-4, SK:Jitte/Sai-3, SK:Knife-4, SK:Saber-4, SK:Smallsword-4, SK:Tonfa-3 

    Shortsword Thrust  Dam:1d imp  Reach:C, 1  Parry:11  ST:7  Skill:SK:Sword!, SK:Shortsword, ST:DX-5, SK:Broadsword-2, SK:Force Sword-4, SK:Jitte/Sai-3, SK:Knife-4, SK:Saber-4, SK:Smallsword-4, SK:Tonfa-3 

 

Ranged Weapons

 

Armor & Possessions

 


Notes:

- My approach was going to be a crossbow and a long knife. I meant him to be a sneak-and-stab type, hence the improved Per and emphasis on Surprise Striking ST.

- I planned to get some poison, and try to four-dose Monster Drool on the knife as a fight-starter. HT-4 and 8 HP of toxic injury is the way to go.

- Given the scenario we played in, I think Otto the Assassin might have done okay, but Otto the Terrible seemed more fun.

Wednesday, March 24, 2021

DF Suicide Squad: Alternate Otto

The alternate version of Otto I was considering for "DF Suicide Squad" was a little more straightforward of a combatant:

As Otto the Terrible, but:

- remove Dastardly Deeds
- remove Terror

- raise ST to 15
- raise Trading Character Points for Money to 2 ($1,000)
- add Combat Reflexes
- add Striking ST 2

. . . giving him a solid ST 17 with his sword for 3d cutting and 1d+4 impaling. Or, had I gone for a dueling halberd, 3d+3 cutting, 3d+2 swing/impaling, and 1d+5 impaling.

The reasons I didn't go this route:

- too vanilla. I was running an Unholy Warrior and I was just going to be a straight combatant if I did so, giving up all of the potential special abilities of an unholy warrior.

- too underpowered. ST 17 and a solid weapon skill? If you don't have Weapon Master, you're in the combat have-nots. You can and will be sidelined by the ones who do.

- likely to be duplicated by any knights, barbarians, and swashbucklers. In the event, he'd have been a weaker version of Krag Ironbelly (alter-ego: Craig Ironbaum, mild-mannered half-ogre reporter who wears glasses.)

So I decided . . . go for the special powers.

Tomorrow I'll post the half-orc assassin I was thinking of running . . . who might have morphed into an orc assassin if I played around with the template a bit more. That might have been fun!

Tuesday, March 23, 2021

Otto the Terrible (Orcish Unholy Warrior)

Also known as Evil Otto, this is my orc unholy warrior from Sunday's game:

Document

Name: Otto the Terrible

Race: Orc

Attributes [155]

ST 14 [30] (ST includes +1 from 'Racial ST Bonus')

DX 13 [60]

IQ 11 [40] (IQ includes -1 from 'Orc (Dungeon Fantasy)')

HT 14 [30] (HT includes +1 from 'Orc (Dungeon Fantasy)')

 

HP 16 (Hit Points includes +2 from 'Orc (Dungeon Fantasy)')

Will 14 [10] (Will includes +1 from 'Orc (Dungeon Fantasy)')

Per 12 (Perception includes +1 from 'Orc (Dungeon Fantasy)')

FP 14

 

Basic Lift 39

Damage 1d/2d

 

Basic Speed 6 [-15]

Basic Move 6

 

Ground Move 6

Water Move 1

 

Social Background

TL: 3 [0]

Cultural Familiarities:

Languages: Common (Native) [0].

 

Advantages [72]

Acute Hearing (2) [4*]

Born War-Leader (1) [5]

Goblin-Kin Infravision [10*]

Racial ST Bonus (1) (Size) [10*]

Rapid Healing [5*]

Resistant to Disease 5 [5*]

Resistant to Poison 5 [5*]

Trading Character Points for Money ($500) [1]

Unholiness (2) [10]

Unholy Might Blessed (Dastardly Deeds; DX) (1) (Unholy) [9]

Unholy Might Terror (Will-0) (Unholy) [27]

Unholy Warrior Higher Purpose (Slay Servitors of Good) (1) [5]

* = item is owned by another, point value is included in the other item.

 

Perks [3]

Blood Healing [1]

Legionary of the Damned [1]

Venomous Tongue [1]

 

Disadvantages [-35]

Appearance (Ugly) [-8*]

Bad Temper (15 or less) [-5]

Bully (12 or less) [-10*]

Callous [-5]

Intolerance (All other Religions) [-10]

Selfish (12 or less) [-5]

Social Stigma (Excommunicated) [-10]

Social Stigma (Savage) [-10*]

* = item is owned by another, point value is included in the other item.

 

Quirks [-5]

Broad-Minded [-1]

Cruel sense of humor [-1]

Hates wine, loves beer [-1]

Reticent to discuss his powers and religion [-1]

Thinks non-evil people are as evil as he is [-1]

 

Packages [0]

Orc (Dungeon Fantasy) [15]

Unholy Warrior (Dungeon Fantasy) [0]

 

Skills [60]

Brawling DX/E - DX+1 14 [2]

Broadsword DX/A - DX+3 16 [12]

Climbing DX/A - DX-1 12 [1]

Crossbow DX/E - DX+2 15 [4]

Exorcism Will/H - Will+0 14 [4]

Fast-Draw (Sword) DX/E - DX+0 13 [1]

Hidden Lore (Demon Lore) IQ/A - IQ+0 11 [2]

Interrogation IQ/A - IQ+0 11 [1]

Intimidation Will/A - Will-1 13 [1]

Knife DX/E - DX-4 9 [0]

Leadership IQ/A - IQ+0 11 [1]

includes: +1 from 'Born War-Leader'

Meditation Will/H - Will-2 12 [1]

Physiology/TL3 (Human) IQ/H - IQ+0 11 [4]

Poisons/TL3 IQ/H - IQ-2 9 [1]

Psychology (Human) IQ/H - IQ+0 11 [4]

Religious Ritual (Demon-worship) IQ/H - IQ-2 9 [1]

Shield (Shield) DX/E - DX+3 16 [8]

Stealth DX/A - DX-1 12 [1]

Strategy (Land) IQ/H - IQ+0 11 [2]

includes: +1 from 'Born War-Leader'

Survival (Woodlands) Per/A - Per-1 11 [1]

Swimming HT/E - HT+0 14 [1]

Tactics IQ/H - IQ+0 11 [2]

includes: +1 from 'Born War-Leader'

Theology (Demon-worship) IQ/H - IQ-2 9 [1]

Wrestling DX/A - DX+1 14 [4]

 

Stats [155] Ads [72] Disads [-35] Quirks [-5] Skills [60] = Total [250]  

 

Hand Weapons

1  Medium Shield  LC:4  $60  Wgt:15 

    Bash  Dam:1d cr  Reach:1  Parry:No  ST:  Skill:ST:DX-4, SK:Shield (Buckler)-2, SK:Shield (Force)-2, SK:Shield (Shield)  Notes:[2,3,4] 

    Rush  Dam:slam+2 cr  Reach:1  Parry:No  ST:  Skill:ST:DX-4, SK:Shield (Buckler)-2, SK:Shield (Force)-2, SK:Shield (Shield)  Notes:[2,3,4] 

1  Small Knife  LC:4|4|4  $30  Wgt:.5 

    Swing  Dam:2d-3 cut  Reach:C, 1  Parry:6  ST:5  Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3 

    Thrust  Dam:1d-1 imp  Reach:C  Parry:6  ST:5  Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3  Notes:[1] 

1  Thrusting Broadsword  LC:4|4  $240  Wgt:3 

    Swing  Dam:2d+1 cut  Reach:1  Parry:11  ST:10  Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4 

    Thrust  Dam:1d+2 imp  Reach:1  Parry:11  ST:10  Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4 

 

Ranged Weapons

1  Crossbow (ST 14)  LC:4  Dam:1d+4 imp  Acc:4  Range:280 / 350 

    RoF:1  Shots:1(4)  ST:7†  Bulk:-6  Rcl:  $150  Wgt:6  Notes:[3] 

1  Small Knife  LC:4|4|4  Dam:1d-1 imp  Acc:0  Range:7 / 14 

    RoF:1  Shots:T(1)  ST:5  Bulk:-1  Rcl:-  $30  Wgt:.5 

 

Armor & Possessions

1  Blanket  $20  Wgt:4  Location: 

9  Crossbow Bolt  $18  Wgt:.54  Location: 

1  Heavy Leather Boots  $52  Wgt:4.2  Location:feet 

1  Heavy Leather Gloves  $15  Wgt:1.2  Location:hands 

1  Heavy Scale Helm  $275  Wgt:10  Location:skull 

1  Light Cloth Skullcap  $13  Wgt:1.5  Location:skull 

1  Ordinary Clothes  $0  Wgt:2  Location: 

1  Personal Basics  $5  Wgt:1  Location: 

1  Pouch  $10  Wgt:0  Location: 

3  Rations  $6  Wgt:1.5  Location: 

1  Scale Body Armor  $578  Wgt:29.4  Location:groin, torso 

1  Shoulder Quiver  $10  Wgt:.5  Location: 

1  Whetstone  $5  Wgt:1  Location: 

1  Wineskin  $10  Wgt:.25  Location: 

 



Notes:

- I interpreted Intolerance (All other religions) to mean non-demon worshippers, not all other demons than one. I didn't figure on a D&D cosmology with individual demons so much as a polytheistic approach of, hey, better placate all of those demons.

- I equipped him as if he was a real adventurer, not a one-shot guy. Even so . . . he's a bit lacking in gear in some ways.

- He originally had Resistant to Metabolic Hazards (+3) for [10] but Marshall and I both convert to the DFRPG standard of +1 = 1 pt, and so I split it into +5 and +5. It could have been +3 and +3 for 6 points, but a 16 point racial template is annoying and it's lame to go find a quirk to make your own guy cheaper. I might do that in a campaign, but hey, for a one shot, pay the extra 5 and be +5 vs. both!

- He's not "evil," exactly, but he is a selfish, bad-tempered bully who looks down on anyone who isn't a demon-worshipper, thinks the worst of people, and has little regard for the feelings of others. He's a sociopath, or at least sociopathic. Played long enough, it's likely he'd commit all sorts of evil acts just out of the convenience factor in doing so. But he's intelligent and will make his decisions based on personal benefit rather than personal spite, most of the time - but hey, he's selfish and bad-tempered, so you never know what he might rationalize as "personal benefit" if those are triggered.

- One of my players is always after us to play evil guys. He didn't show up to game. The guys who insist on being the good guys - like me, and a couple of other players - and who frown on intra-party conflict - showed up, made evil guys, and all agreed killing Kito to net 1 HP back for me was totally fine. So there you go.

Monday, March 22, 2021

DF Suicide Squad, Session 1 - Cave of the Dark Elves

We played a one-shot of characters with Social Stigma (Savage) on Sunday, March 21st. It was GMed by Marshall LaPira, who plays in Felltower and runs his own DF game for a different group of players.

Characters:
Gobert, goblin wizard (250 points)
Kito, hobgoblin martial artist (250 points)
Krag Ironbelly, half-ogre knight (250 points)
Magnus, wildman rage barbarian (250 point)
Otto the Terrible, orc unholy warrior (250 points)
Shank Shankley, goblin swashbuckler (250 points)
Yoruck, half-ogre wizard (250 points)

(From what I gather, we started out in jail in a town. They put us to magical sleep, forced posion down our throats, and released us to go find some missing elf women. I missed all of this as I was not able to join the game until a few hours in. I arrived as the group started to fight a group of wolves. I apparantly missed finding some campfires and knowing we're a day behind the elf-kidnappers.)

The group was in a clearing, surrounded by trees and getting jumped by wolves. Gobert used Mental Stun-20 to stun one, so Otto shot it with his crossbow, putting it down. That one was near a tree containing Shank Shankley, who Otto assumed was a thief and needed rescuing. Turned out Shank was a swashbuckler and just wasn't willing to risk combat with a conscious wolf (Cowardice fail, I gather.)

Wolves mobbed us. Magnus had apparantly shouted a few back with Shout of Force before they rushed into melee backed by a dire wolf (apparantly, like rats in a cellar, this is a "classic" that post-dates my intro to game. Heh. To me, classic is murdering orcs in their homes.)

Yoruck, the half-ogre, attacked the wolves in melee with his staff using Deathtouch. Gobert dodged around casting Mental Stun to keep them unable to attack. Kito was attacked and bitten badly, but Yoruck used Spasm to knock the wolf off. Krag meleed a couple of wolves, killing one - he rolled a 3, max damage critical, and then a hit, and rolled max damage - then and stunning another. Kito killed a wolf or two swinging his kusarigama kama-end-first.

Finally the dire wolf engaged the group.

Otto, meanwhile, reloaded his crossbow and and then kicked one stunned wolf in the head before it was eventually put down by Magnus. He then aimed at the dire wolf, who was fighting Krag. Krag wounded it badly and drove it back, stunned . . . and then Otto killed it with a crossbow shot. Eventually, the group killed all of the wolves. At this point, Shank, who had hid up in a tree most of the fight, jumped down and killed the unconscious wolf that Otto shot the first time.

The wolves dead, we bandaged up the injured and we headed further into the woods, along a trail. Magnus used a lightstone created by Yoruck, since he was the only one who couldn't see in the moonlight without external light.

Eventually the group found a T in the path, and Tracking showed the way to go was to the right. We, going up the hills and eventually finding a cave mouth.

Kito signalled something, as he had a vow of silence and had torn his own tongue out to make it stick . . . but only had Gesture-8. He then snuck off with Light Walk and Stealth. He checked the cave, then came back and signaled us. No one had any idea what he was signalling, so we followed him into the cave.

It opened deep into the hill, so we crept in, not too loudly but several of the group failed Stealth. We found a badly rotted corpse with a silver ring with decorations on it. Shakely apparantly found another, earlier, but no one knew that. Someone pocketed the non-magical ring and we moved on.

Even so, we found a room carved deep in the cave. Kito spotted a temple within, and three figures with his back to the group. So, he decided to sneak in with Light Walk, but blundered into a tripwire connected to bells. The enemy was alert!

They turned and moved to fight us - two dark elves with melee weapons and a female with a bow. Everyone ran in as they could, with the total lack of coordination of typical delver parties. Gobert blocked Otto for a second, Shank hid in the back, Krag ran in and off to the side, Yoruck moved in as well. As this happened, an arrow came down from the ceiling and hit Kito, who parried it.

Was it a spider hanging upside down on the ceiling, with a goblin sitting on its belly with a crossbow mount?

Was it a spider with three bows?

No, it was a drider hanging from the ceiling in a webbed "blind." I guess that's okay, too.

Magnus used Shout of Force and knocked him off the ceiling and the other dark elves back.

Eventually Otto got into the room and used his secret ability - Terror! He yelled, "Dark elves, orcs are upon you!" and revealed his true form - a twisting mass of shapes and colors that shouldn't be. All of the dark elves, and several PCs, had to make Fright Checks.

Naturally, they all made it, so that was that. Meanwhile, Kito was hit with an arrow and knocked out (he critically failed his Knockdown and Stunning roll.)

Otto shot the drider with his crossbow and wounded and stunned him, but the drider resisted the venom Otto had licked onto the bolt between fights. The female archer shot him in the leg for 8 injury. Impaling is x1 for the limbs, and Otto has 16 HP, so he wasn't too put out. He dropped his crossbow onto its sling (not a proper sling, a cheap ersatz one) and readed his shield as the archer shot him in the arm for 6 damage. Otto was at half move and Dodge.

Meanwhile Krag ran in and melee'd one of the elves. The elf critically hit him in the neck, but rolled poor damage and couldn't get past his 10 DR (scale over leather, plus half-ogre DR, plus Fortify +1 on the top piece.) Krag, though, was pissed. He started to All-Out Attack, Feint + Rapid Strike, eventually hacking the elf down. He then finished him off on the ground before rushing the archer.

She didn't last long against Krag, either.

Yoruck and Gobert fought the other draw warrior. Otto moved up with his sword, activated Dastardly Deeds and got +2 DX for 15 seconds. He helped beat on the stunned warrior.

Meanwhile, the drider had engaged the group in melee. Magnus fought him and wounded him. The drider, badly wounded by multiple hits, used his Darkness spell to try and cover for himself. Sadly for his ally, the other warrior was just outside the darkness. Otto could see out, and proceeded to attack from within the darkness on the stunned dark elf, who had to defend at -9 (-4 stunned, -4 can't see attacker, -1 deceptive attack).

Shank moved up, and eventually melee'd the warrior that Otto and Gobert were banging on. He wounded him badly. Otto yelled that the dark elf was his, and stabbed him twice in the vitals and killed him. He then touched him to restore 1 lost HP.

Meanwhile the drider finally went down under the attacks of Yoruck and Magnus.

We looted them, found a dead elf on the altar with a sacrificial knife in her (she was sacrificed to Lolth, Otto determined, as he's a fellow demon-worshipper and made his Theology roll). Otto took the knife and kept it.

We took what we could use from them, and decided what to do with Kito. He was knocked out, badly wounded, and no one was friends with anyone. Otto killed him and restored 1 HP for doing so with Blood Healing.

We took the heads of the drow. Someone took a drider leg to prove one was a drider. We found where they slept but nothing else of interest, and took a few silver coins out of their blankets. Otto filled one with heads and carried it. We headed out of the cave and then rested until dawn.

We then headed to the edge of town. There, we met a "wizard" who took the heads as proof of what we'd done, shrugged at a "spider leg," and mourned the loss of life of the dead elf we plunked down next to the heads. He cast Neutralize Poison on us, or so he said he did - no one used Identify Spell to be sure.

He then waved us off and the guards gave us the evil eye. We headed away from town.

And that was that.

Notes:

- The group was an interesting mix. Some people clearly went the "evil" approach - such as Otto. Others went the "don't care about other people" approach - Krag and Magnus. No one actually cared about other people except as useful tools, if that.

- The old "poisoned and we'll give you the antidote" routine. Otto was skeptical. He said there were three ways to do this:

1) Lie about the poison. How will someone know if you gave it to them?

2) Give them the poison, but don't actually have an antidote. Or have a second agent which will finish the job, or just poison them when they come back in the guise of an antidote. If you dislike someone enough to poison them to get them to do a job, you don't care if they live and probably prefer they die. Why give them an antidote?

3) Actually do the "give them the poison, but have an antidote" thing.

In any case, Otto reasoned, the real enemy was in town. If it was #1, we didn't need to do the mission. If it was #2, we didn't need to do the mission. If it was #3, then going on the mission was going to the one place we knew the antidote wasn't. But no one else seemed inclined to try this out. Otto wasn't concerned . . . HT 14 and Resistant to Poison +5 means that unless it was a "no HT roll" poison he was probably okay. Force-vomit and tough it out.

- So Otto was only hit twice, both in the two locations he didn't bother to armor up - his arms and his legs. I still stand by my decision not to armor them. I could have had much worse armor everywhere, and potentially been killed by a skull or neck or vitals hit. Instead, he took two serious limb wounds but thanks to the x1 multiplier for impaling on limbs and Otto's HP 16, he never even suffered a major wound. So, yeah, in one way the armor choice didn't pay off, but if Otto had just leather everywhere maybe the archer would have shot for his torso and he'd have been down after those two hits (6 and 8 damage impaling.)

- We didn't have an easy way to heal up Kito, who was badly wounded, and none of us knew each other from anyone else . . . and had no mission requirement to bring back all of our members. So why bother? Plus, killing him restored a HP to Otto. Yes, life is that cheap. Plus he had saleable, usable gear . . . and no one cared.

- I was very disappointed with Terror. It's 27 points, and in return I can use it once against people who make a flat Fright Check. With two fights, I could have used it against the wolves (where it wasn't necessary at all) and the dark elves (where it wasn't effective.) Plus with DFRPG rules, the Fright Check is likely to just cause mental stunning for a short time (a few seconds, tops). I feel like 27 points is too much for what you get here. I'll have to play around with options and ideas in a later post. For an NPC, who cares, but for a PC, that was a lot of points to sink into something much less effective than, say, 30 points in Luck, 24 points in True Faith w/Turning, Shout of Force 2, Weapon Master (!), Magery 2 . . .

- I wasn't the only one with a character with build flaws. Kito had a vow of silence, but also had cut his own tongue out. He communicated with Gesture-8, so he couldn't communicate anything but simple concepts and we couldn't understand even those. It wasn't a good choice for a character . . . who also insisted on scouting! Not that I did anything exciting by taking a specialist in fighting Good when it was clearly billed as an evil vs. evil game. And Cowardice on a fighter-type is crippling - we had a Swashbuckler who wasn't able to really engage in combat very much because his disadvantage worked against this.

- Someone accidentally referred to Krag as "Craig." I said that in no time he'd go from Krag Ironbelly to Craig Ironbaum. So out-of-character we called him Craig Ironbaum from then on.

- At least Otto ended up better equipped - a couple of silver, a really nice knife, better armor than he'd purchased (mail everywhere), and some food. Hurrah. I'll have to find out what happened to that edged rapier - it's a better tool than his cheap broadsword. He headed out to the town that is an enemy of this town, because why not?

- We got 5 xp. MVP was Craig Ironbaum for that awesome two-max-damage turn, mauling the dire wolf, and killing two of the four dark elves.
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