Some gaming thoughts and links while I'm vacation "relaxing."
- Charles Saeger converted a David Hargrave Arduin Grimoire monster to GURPS in his latest post. For DF, you'd want to deploy a few of these guys at once or just use the larger version he suggested in the text. But it's a good, unique, threatening beast that your players are unlikely to have seen before.
- Douglas Cole posted about our latest game session, which I participated it from abroad. It's got a really good note about how polytheistic pantheons mean you worship all of the gods, but perhaps one more than the other, not a "pick one and that's your only god" kind of thing. That's critical - with a modern eye it can be hard to not think it's my god vs. your god. It's more like, toss a sacrifice into the sea before a ship voyage to placate the sea god, offer prayers to the god of fertility when you wed, seek to ward off the eye of the god of death before a dangerous task, etc. You might even have a patron god, but that's a "first among equals" kind of thing.
- Always bring a note pad on vacation. I use the same one for every trip, making a chronological log. It's handy for anything you need to write down about the trip (phone numbers, addresses, plans, etc.) but also to jot down gaming notes. The one I have dates back originally to my 2009 return trip to my old hometown in Japan, and it's got gaming notes galore in it, much of which made it into Felltower.
- One comment I made on Doug's post needs reiterating. As the GM, it's worth making clear, obvious, and plain language pronouncements about game elements the PCs would perceive. In his session we met with a local official. From his title, it sounded like he was a moderate-ranked guy doing a job passed down from above. In fact, he was like a right-hand man to the top lord of the area. Aha. That would have been clear to our PCs, and our actions as a group weren't appropriate because that wasn't clear to us. It's worth just saying things outright if they're known. Save the hints and subtlety for when puzzles and subterfuge are the order of the day, not for the vast majority of encounters.