As one of my players noted on a prior post, I do tend to forget to assess FP costs to the PCs. As a result, the only real costs are:
- FP from fatigue-based attacks
- FP costs from repeated Muscling Through attempts
- supernatural power costs (spells, Chi powers)
- costs imposed by supernatural powers (Great Haste cast on you by another).
Many of those come back quickly - 2 minutes or 5 minutes is pretty typical (the former for Recover Strength-20 and the latter for Fit.)
I rarely remember to enforce:
- FP costs after combat (per p. B426)
- Running (every 15 seconds)
- Hiking (hourly)
I could blame this on my players, but honestly, no one is motivated to remember bad stuff that applies temporarily, especially if they expect to get it back right away. And I'm supposed to be the one telling people the effects of their actions.
I decided the simple way to do this is three-fold:
1) Announce FP Costs Immediately. Like it says - when fights begin, I'll remind people that at the end of the battle they'll need to mark off FP equal to 1 + Encumbrance Level unless they manage to avoid making any attack or defense rolls.
I'm more likely to remember at the start, when I can pause the action, then after, when people are running to the bathroom, getting a drink, making plans, announcing who searches what and counting off healing spells and so on. If I announce it at the start of each fight, we're all more likely to remember.
2) Have a FP Assistant. I'm going to ask one player each session, one of the non-spellcasters, to remind everyone to knock off FP at the end of the fight. If that person wants to track everyone's FP, like they track treasure, etc., that's fine, but all I'm asking is to make sure everyone knows to knock off some FP.
3) Start Fights Down FP. Unless you've been doing nothing prior to the fight or only traveled a short distance and short time after a rest, I'm going to assume you are down the usual FP for hiking - FP equal to 1 + Encumbrance level.* That's how it should be, assuming the costs for hiking.
For most people, this won't be a big deal. For some, it might be an annoyance (i.e. casters who always assume they're at full FP and won't expend any after fights), but in general, it should be a workable approach.
We'll see how it goes in play. FP shouldn't be a freebie because the GM has too much going on to track it for everyone himself.
* Yes, even guys who Levitate to get around. You don't fall into pits, suffer from bad footing costs, auto-detect No Mana Zones (heh), have 3D movement, ignore tripwires, etc. but you aren't traveling effortlessly.