We played our second session of GURPS Midgaard today.
We didn't get a huge amount done, mostly due to lots of trouble with Roll20 bogging us down. We did get a lot set up for next time - tokens to use, some kinks ironed out. However, it was still fun.
Last time we killed a bunch of goblins in the antechambers of a nord crypt. We continued on in this one.
We found a narrow passage out of the small complex of room we'd cleared, and decided to send out an invisible scout. So off went Daath, our mage/thief.
Daath went ahead and scouted out a couple of rooms, invisibly, without (further) alerting the remaining goblins . . . but our scout blundered (bad Stealth check) and the goblins spotted him. There were five, engaged in some kind of necromantic ritual. They looked at him, and he started shooting. Heroic archer + double shooting put all five in the grave before the rest of us could run up to aid him.
After that, we found a tomb, and out popped a skeleton. We backed it into a corner with True Faith and then smashed it to pieces.
Heading north, after a bit of looking, we opened up a door into a wide corridor. Down the left end was a bunch of doors and a big double door that was clearly the crypt of a king. To our right were 10 doors, which screamed "killer skeletons will pop out behind us." So we headed that way. Naturally, skeletons started to smash out of the crypts to attack us. We steadily knocked off the 10 of them, with Swidbert the Warrior-Saint and my knight Tarjan Telnar just smashing them up. One managed to get in a swing, but Swidbert's mace smashed its limb off before then dispatching it.
No sooner were they down when three zombie huscarls in rusty plate busted out on the far end. We turned and moved towards them, desperately trying to keep them from cutting off our retreat path. My knight ran out ahead and then waited for them to approach, as Swidbert ran up throwing his axe and Conor (the scout) started shooting them.
Amusingly one zombie pulled the axe out of his chest and beat it against his chest, as if to dare us to come at him. So Tarjan did, and cracked him in the skull and put him down. (Tarjan has a vow to never turn down a challenge to combat.) Our poor scout suffered from a broken bowstring in the fight.
It didn't take long to mess the rest of them up, although they were tough enough to shrug off a hit or two. There was an awesome critical hit shield smash by Swidbert, and Tarjan stepped back to let him follow it up by bashing the zombie to death.
There wasn't a lot of loot this session, but we did get some armor and weapons off the huscarls.
And next game, we'll go for the "king door" as we've been calling it.
At this point we wrapped up the session.
Another fun game.