September 15th, 2013, but finishing up the session from September 1st, 2013
Weather: Hot, occasional rain
Characters: (approximate net point total)
Chuck Morris, human martial artist (274 points)
Dryst, halfling wizard (290? points)
Father Hans, human cleric (130 points, NPC)
Shieldman Zed, human guard (62 points, NPC)
Galen Longtread, human scout (318 points)
Red Raggi, human berserker (?? points, NPC)
Vryce, human knight (369 points)
Still in town:
Borriz, dwarven knight (310 points)
Christoph, human scout (258 points)
Honus Honusson, human barbarian (297 points)
We picked up in the dungeon, seconds after the bloody war of attrition with the lizard men and their newtmen allies. The room was heaped with dead around the main knots of combat, and the PCs were badly battered.
They set right to action - Father Hans clambered over the dead-choked doorway and into the room to bandage Vryce (who was at -1 HP and unable to act without risk of passing out). While he did that, Dryst rested and Chuck Morris grabbed a broadsword off the lizard man champion next to him and started stabbing every downed enemy in the eye to finish them off. After Vryce was bandaged, Father Hans quickly bandaged up Raggi (bringing all the way back to -76 HP, heh) and then used Faith Healing on Vryce to get him mobile.
While Hans rested, Raggi woke up - his Recovery trait gave him a HT roll every 12 minutes to see if he was awake, and he naturally made the first one. Galen was patched up and he got up as well, and set to looting and stabbing. Vryce just stood guard - he has zero interest in finishing off wounded/unconscious foes and never participates. They continued to down potions and used a gem of healing as well to get everyone who could fight back to nearly fully power.
The loot haul wasn't great - a few thrusting broadswords in good condition, some shields no better than what the PCs carry, and a big heavy sword carried by the chief. They took those. Meanwhile, Dryst got himself a couple of servants created and set them to guard the doors and bar the other side door out.
Meanwhile Vryce - still in his full armor - climbed up the big demon idol. He used his crowbar to chisel out the eyes one by one and pry them free, then toss the heavy (20 pounds apiece) eyes down to Chuck Morris below. Once they were free, the group spent some idol time considering how Dryst could possibly use one as a Power Item (he can't, he can't carry one).
Vryce headed out to scout the far end of the room.
The room proved to be huge - giant PHB idol, vaulted ceiling, and something like a couple hundred feet long and very wide. It had a shallow but long staircase at the far end, which Vryce ascended. He walked out of a BIG door (it was more than 20' wide, and nearly 15' tall) and saw a raised portcullis at a choke point where the hallway out narrowed. He passed that and found a T intersection capped with a bas relief - a crude one - seeming to depict the face of the same demon.
After a while Vryce headed back. The group was now sufficiently rested and healed (except for ambulatory but horribly wounded, yet cheerful, Raggi).
They checked out the big idol and around it. There was a door to it's left side, and a secret compartment behind it. They couldn't open the compartment (thanks to meteoric iron lock components), but they made short work of the side door. That proved to be a treasury - a big pile of copper, a fair amount of silver, and some scattered gold and gems and jewelry. They swept it all up, along with three potions and what later turned out to be two charged clerical scrolls. They also found a secret door in that room (See Secrets, maintained off of HP since they were out of Paut but had healing potions). That was quickly opened but no, sadly, it was long bare.
So they started to explore out the big entrance. They checked the demon face, and the T intersection to either side. They checked a couple rooms and found one was smallish but had three spiked furs on the wall and some spare heavy lances (champions room, maybe?). Another was a big room with 30 furs. They also found a small guardroom with a portcullis, and another room and a corridor beyond a secret door. At this point, they chose to head back.
They worked their way back to the long corridor near where they'd fought the flame lords. As they head down, they heard the shuffle-stomp they associate with Durak, the Lord of Spite. So, they picked a room with a second exit and hid in it. They stayed there quite a while, until they finally hear a loud metallic crash-booooooom and then 10+ minutes of silence. They headed out, figuring the Lord of Spite went back into his metal-doored room and the other dungeon critters would still be heads-down like they had been.
They made it back to the surface and carefully skirted the castle ruins and went back to town.
At this point, they disposed of loot (getting something like 70-75,000 sp aka $ for the eyes, plus some coin for the swords), ID'd potions (two universal antidotes, and a hero's brew - a custom one for my game), and cast Repair on armor corroded by the slorn.
Notes: Raggi was so messed up it was crazy, but he's got Recovery so he wakes up really quickly. He immediately spent $2K back in town to get Great Heal cast on himself, even though Major Healing and some bed rest would be more cost efficient. He's a drinker and a partier - he knew there was a good chance his $17K would be gone before he was done healing, so better to spend it now and heal now.
Otherwise, the group did okay - not too much danger thanks to the blocked off areas around the fight zone, so nothing wandered in to attack them (although if anything wandered in and left, well, their good scout was busy much of the time looting and killing . . . they didn't notice if so.)
They also - probably wisely - hid from the Lord of Spite. He'd be trouble if they came ready for him, nevermind after a knockdown fight with the lizardmen.
This was only half the game session - Session 33, Felltower 24, will come shortly after this posts.