If you check out my blog roll, or follow the same blogs I do, you certainly didn't miss this:
The D&D Syndicated Radio Show Pilot
I gave the linked video a listen.
The start of it is pretty lame, with that "wizard" chattering away in a kid's show narrator voice. You know, the kind of voice you found annoying even when you were the right age for that kind of kid's show. It's almost lame enough to make me feel like the people who bullied us gamers back in the early 80s had the moral high ground.
The "play" part is pretty interesting. The players stay in character, mostly, but do engage in the kind of table chatter you'd encounter in a game.
I say "play" because it's scripted, not a recording of actual play.
The GM sure leads the players along - "You can do x, or y." It would have been a better example if it was more like, "What do you do?" than "Do you go out in the rain now, or wait until morning?" RPGs are all about player-driven choices. This is kind of railroady when it doesn't need to be. The PCs already have a lure of adventure, an in-game need to deal with it, and hell, it's scripted. Like my favorite Ashanti proverb says, "When a man is coming toward you, you need not say: 'Come here.'" The GM does a lot of saying, "Come here" after setting the stage to draw the players towards him, to put it in terms of the proverb.
Especially if you want to show it's player-driven not GM-led, this was not a good choice. So much better, in my opinion, to script it so the players jump on the offer, on the comments, etc. and move things along.
In a way, I'm glad this wasn't around. We played a very different game than this and yet had a lot of fun. I'd have missed it anyway - when was I tuning into to the radio on a weekly basis as a kid? But even so, it's nothing something I felt the lack of. It's interesting, but feels flawed, and I'm not shocked people didn't jump on this thing.