"Between the time when the oceans drank Atlantis, and the rise of the sons of Aryas, there was an age undreamed of. And unto this, Conan, destined to wear the jeweled crown of Aquilonia upon a troubled brow. It is I, his chronicler, who alone can tell thee of his saga. Let me tell you of the days of high adventure!"
- Conan the Barbarian
Now, out in the wild, is the "crude" and "rough" supplement that Dr. Kromm hinted I was writing.
It's the first of the Denizens line of Dungeon Fantasy books. First and foremost, it's a collection of templates and lenses for barbarians in GURPS Dungeon Fantasy. It's a collection of all of the previously written material on barbarians, too, no matter where in the supplements it was scattered.
It's a "splatbook" in the sense that it's an expansion of your options, but much of this was already an option - this book just pulls it all together into a one-book solution. It also adds some new options, previously unavailable in Dungeon Fantasy but available in GURPS (if you were pulling material from other supplements like Low-Tech Companion 2 or Martial Arts). And it adds some new options, entirely new to GURPS and especially valid for barbaric delvers, the likes of which you see in movies, comics, video games, and pulp novels.
If you've followed the adventures of Honus Honusson, Raggi Ragnarsson, and Bjorn Felmansson in my games, you will recognize some of this. If you've been wondering just how Bjorn gets away fighting nearly naked, or why Honus is so effevtive at short-range slams, or why Raggi's foes melt away after his Cleaving Strike instead of standing around to fight more (and why his axe does so much damage) . . . here are your answers.
Let me say it's a privilege to get to launch a sub-line of books, something I have managed to do in Dungeon Fantasy twice now (DFM1, and now DFD1.) If the sub-line does well, I have another one I can kick out, too.