We've got another session of Felltower today. As far as I can tell, the plan is the same as last week: kill orcs.
The particulars aren't understood by me yet. I think they mean to:
- go in a different way (possibly the bugbear hole, although that's a tough way to travel);
- plan a different way out;
- possibly attempt to assault "the orc hole" or just attack orcs and then attract patrols, etc. to them and defeat them in a straight-up fight.
- Get rich!*
I know Mo, at least, aims to kill as many "special" foes as possible - ogres, leaders, spellcasters, etc. - and not worry about "regular" orcs. I know this because Mo's player told me this yesterday during a break during kickboxing. I'm sure the others would like to accomplish this, too, but it's not clear what individual priorities are.
This will be part II of the plan to grind the orcs down. It'll probably be a multi-session process; there are a lot of orcs and the PCs are still operating on limited knowledge of their foe. The orc areas in the dungeon are largely known to them, and they have some (old) scouting knowledge from when Galen spied on the orcs about the cave-riddled valley they are based in. In between is a large swath of terrain, plenty of space for tunnels, and no clear idea where anything goes but a pressing need to go there if they want to win victories and get loot . . . delving at its finest!
* Your choice: this is either a reference step 3 of the underwear gnome's plan, or a variation of Tank Girl, Jet Girl, and Sub Girl's more beer-centric plan.