We're playing tomorrow.
I'm uploading maps to Roll20, since we're still stuck on that until the end of this Cold Fens kick my PCs are on. It's a completely non-enjoyable process. I expect to need a couple of them for tactical fights as I can't see a way to "theatre of the mind" some of the fights. Honestly, with a smaller group, back a few years ago, we played mapless for lots of fights. I know, though, that's ultimately unsatisfying for my players. They're willing to do mapless, as long as it's mapless tactical combat (with steps, Retreat, facing, flanking, etc. etc. etc.). It's a key benefit of GURPS, but it's not a strictly necessary one, but becomes so if everyone insists on ekeing out the benefits of it as a basis of all combat.
So, I'm here on a Saturday afternoon uploading maps.
I don't expect to use more than one, because tactical combat is also slow. There is almost no way I can believe the PCs will swiftly and easily penetrate into Sakatha's lair, pass the obstacles on the way, defeat at least one group of foes in a tactical fight, and then learn (and resolve) whatever is behind that. It's not going to happen. But I don't want to deal with Roll20 map-making any more than I have to, so I'll deal with it all today.
I believe I already have lizard men tokens, I just need to find them. I hope I can - they'll be buried on some map or another.
I just took a few minutes to write this out before I go back to uploading and being frustrated.
Someday someone will write a VVT that easy and intuitive to use. Unfortunately we aren't there yet.
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