Sadly, we ended up with no game today.
This was for several reasons:
- a short crew (just 4-5 people)
- half of the crew didn't have any backup characters ready
- no one had an idea of what to do, except a single vote for the Jester Gate, which I shot down because it was brought up less than 24 hours before game, and I didn't have time to finish prepping that for a "maybe we'll do that." I specifically didn't want to play if much of the session was going to be people floating and shooting down ideas.
In a way, this is all ironic. The game used to be a full crew at 4-5 people, everyone had a backup character ready, and no one wanted to have a risky delve with brand-new guys because they're not tough enough to risk the stuff that the regular crew is also too careful to tackle . . . because of fear of loss, presumably. So game was torpedoed by all the things it's fundamentally designed to avoid - needing a large group of people, needing your "A" character, and having something specific to do. Oh well.
I got a lot of non-gaming things done, which was useful, but wasn't Felltower. Oh well.