So I'm sitting here on a Saturday night, listening to a hockey game, and getting ready for a game of Felltower tomorrow.
One helpful bit I've learned as I stock deeper levels of Felltower is to stock directly onto the maps. I've long done that for what's a room - a trap, a treasure, a puzzle, a monster, etc.
But it's helpful for a "new" level - one I haven't really detailed thoroughly - to then do a pass writing what's in a room. "Two golems." "Orc guards." "Beholder platoon." It's easier to see the relationship between rooms once those details are scribbled down in a visible fashion.
Why not play using the details on the map?
- It's hard to write all the details you need. I know, blah blah blah old school games only need you to list numbers and names and HP . . . but that's only true if you have the other details elsewhee. I prefer to have them all in a block assigned to the room.
- it's easier to add details to a document, and expand them as needed. This is especially true if the room contents keep changing.
- it's easier to search a document than to search a map. And I mean CRTL+F, grep, etc. - hey, is there another lich in this dungeon? Did they take that Potion of Human Control? Where the hell did I place Malice in this dungeon?
Perhaps in a small dungeon it's easy to play off the map, but I find it much easier to play off the document . . . but to take advantage of the map when doing the second-pass stocking.
So yeah, as I stock away, I find it easier to figure out what is in room 5-23 or 7-03 or 11-55 by looking at the map, writing it there, then writing it in the key, and then using the keyed map to play off of.