Thursday, May 26, 2022

Signature Gear, Weapon Bond, and teleport traps

My players recently stumbled into a teleport trap in Felltower that teleported them, but not any of their gear. How would that affect - and be affected by - equipment traits?

Signature Gear

In Felltower, this means you can eventually get it back. It won't be destroyed - but it might get used. It won't disappear forever - but it might be hard to recover. And so on.

So with a naked teleport trap, your gear exists . . . but I won't make exceptions to get it back to you. Serendipity could potentially make for a coincidental recovery, but it would really depend on the circumstances. Otherwise, just know it is waiting for you.

Weapon Bond and Equipment Bond

This doesn't provide any plot immunity for your weapons. I won't treat an item with Weapon Bond or Equipment Bond any differently than any other piece of equipment. Points in these traits can be wasted if that piece of equipment is destroyed or stolen and unable to be recovered. Purchasing a +1 to a specific weapon or piece of equipment for 1 point is an economical investment compared to 4 points in a skill . . . but it comes with some risk and downsides.

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