Not so many notes for last session, because there was so little fighting and so much checking for loot and scrying.
Still, here are a few.
- Bad map notes continue to nag the PCs. Vlad got zapped by a toxic direct-damage spell because they noted a trap on a door, not on the door opener. They spent some time discussing a $ notation on the map, trapped gold coins that aren't there, and similar notes. The $100 map set of Felltower is worth $100, tops.
- I continue to feel a niggling annoyance at "we did" when discussing what past delvers did, even if it was the same PCs. There is a break between groups; I think thinking "we did" and not "delvers in the past did" sometimes stops exploration and testing that new delvers and the new players might do.
- Our newest player, Kevin, is a lot less risk-averse than my original core group. That's helping drive the delves forward a bit.
- Overall, the session was a good example of what a delve could be - focused checking of an area, careful looting, and avoiding useless side detours.
Looking forward to next session, there is a clear goal: go whack the stone bull and chimera, and then loot them. It could be a short session if that goes well. It's a work day for me, since it won't be a Sunday, so a short and violent delve would be useful.
Eventually the PCs will need to go deeper - the upper levels have encounters, but not they aren't packed to the limits with treasure-hoarding monsters, so it's still just a way to get used to the dungeon. The deeper levels and gates are where the real action will be.
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