Tuesday, December 26, 2023

Modifiers to In-Town Item Availability Rolls

We use some special rules for item availability, as detailed here.

Right now, most consumable magic items are 9 or less. How do you increase that roll?

- spend extra on upkeep* (every doubling is +1, so x2 = +1, x4 = +2, up to x32 for +5)

- Reputation bonuses

- Status (which you can't just buy, you need to do in-game stuff to gain access to it.)

- any special in-town bonuses in game (currently none in play).

* Upkeep doubling happens last - so if your upkeep is higher from disads, that cost doubles, too.



Notes:

Why don't normal reaction bonuses apply? Because it's not a reaction roll, it's a flat set of odds applied that there are some of these items in town. The modifiers that do count reflect that if you have status, or are flinging money around, or are famous for specific deeds, it's likely people are coming to you to offer such things. Just because you're likeable - or unlikeable - doesn't change the odds, here.

Shouldn't Wealth matter? Possibly, but DF Wealth is more structured as connections to buyers, not sellers.

Can I angle for Status or Reputation? Yes, but the only way is to accomplish things in Felltower and then spend the points when they come up.

Does this number ever change? Yes. If delvers spend enough money in town, the number can change. Generally, the more directly money goes into the economy (upkeep, services) the more it impacts it.

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