Sunday is my usual Felltower update day . . . but I'm fully ready for the next game, which was originally scheduled for today. It looks like it'll be more like 3 weeks from now thanks to Super Bowl Sunday, so no Felltower until then.
I'm still pondering the future of Felltower. There is a lot to do, but I'm not sure how much will get done. I've tried to put in some smaller encounters with sufficient loot that we don't need 7-8 players with 300 point characters to clear them . . . yet that's what the group wants in order to attempt them. If I cut down the danger level a bit, I expect they'll just sweep up multiples of them - ye olde bottom feeding problem, which comes with a loot-based XP system. I'm still pondering how to make sure this keeps working without, basically, providing assured loot for assured low risk, which isn't very Felltower. Hmm.
Anyway, thoughts don't translate into doing actual work on the dungeon, or a worthwhile update besides this.
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