I follow Wayne's Book's T2K blog . . . but I totally missed him doing playthroughs of three of my favorite old-school AD&D modules using D&D5.
Here is the first post for each of them:
S2 White Plume Mountain
WG4 Lost Temple of Tharizdun
S4 The Lost Caverns of Tsojcanth
Each of of those three modules was hugely influential on me. How I run the bad guys in a coordinated fashion, and have real buried weirdness in hidden spots? WG4. How I make crazy magic items? S2, which I've also run for some of my current group. And for a direct lift of one level for my own game? S4.
Great stuff. I spent my free time reading through these today.
Thank ye kindly! I love 'em all. Tharizdun is one of my favorites, a mostly-unknown Gary Gygax gem. Expedition to the Barrier Peaks will start soon!
ReplyDeleteI'm looking forward to that one! I'd really like to run it myself, but I feel like I lack a good way to describe it all . . . so much open space. Although if I fed the maps into a VTT it should be much easier.
DeleteYeah, a DM trying to describe the interior of the... ah... dungeon of S3 to a player mapper would be an exercise in frustration.
DeleteWere playing this remotely, so the VTT of Roll20 makes it easy.
There are a lot of empty areas as you mention. I have a random loot table, wandering monsters, and I plan to use a particularly intelligent, knowledgeable foe (featured prominently in the art book) who will follow the party around, harassing them, attacking when they're busy with other encounters.
I know the one. I agree that's a good way to keep things moving when they inevitably lollygag.
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