So I want to take a deeper look at the Dungeon Fantasy RPG Kickstarter campaign.
This is a special one for me. First, because it's GURPS Dungeon Fantasy, which has been a great source of gaming fun for me. Second, because some of my writing has informed the game, so I might get some more sales out of this.
The game needs $100,000 to fund. Seems steep, except SJG has experience with a Kickstarter gone too-huge (Ogre) and a solidly estimated smaller one they kept from over-promising on (Car Wars Arenas). Both ended well, but Ogre still has deliverables and some third-party elements sound like they didn't pan out. They went right for "enough money to be worth doing" instead of some minimum to get by.
That does mean the 500 or so people in on the Kickstarter so far need another 500-750 people to get this game out. Or for all of the $1986 put-me-in-the-game pledges to sell out plus a few hundred more people.
This is a $20 add-on. It's on 2mm chipboard, which is like the heavy Ogre counters from the Ogre boxed set. That's nice. $20 feels a little steep to me, but a solid physical screen with a 16-page book, okay, I can go $20 for that. I'm certain I'll use it.
Extra Boxed Set
A $50 add-on, you can get a second copy of the game. Nice to see them add that. I'm not sure if it's a hard limit - you may have two, thank you very much - or a soft lift - $50 each.
A $35 add-on for five books. Okay, $7 each. That works. It's clearly not $7 each - some would sell for more, such as the 128-page PDF.
(Also, you can pledge $36 and choose "No Reward" and then select the PDFs as an add-on at the end of the campaing. $50 + shipping, especially interational, is too much? Throw in $36, get the PDFs, and support the game.)
As an author, I'm pretty happy - some of my material is included in the boxed set and as add-ons. I've got stuff at every level, too. I think only I have that distinction aside from Sean Punch.
They've put the DF PDFs and Pyramid issues as add-ons. The books are in tiers:
Classic - These are the books that are mostly mined for the boxed set books. They include DFM1 and DFM2, and I'm a co-author on DFM1.
Beginning - These are the books easiest to add to the boxed set. Dungeon Fantasy Monsters 3 is there, hurrah! Get the boxed set, add on some monsters please.
Expert - These are the books you'll need other GURPS books for and some adaptation to make them work. Dungeon Fantasy 12: Ninja and Dungeon Fantasy 15: Henchmen are there along with Dungeon Fantasy Denizens: Barbarians.
I'm very pleased with all of that - having material in the box, and having the support material explicitly discussed and showcased.
Like I said, we need a lot more people in on this to make it actually happen. I'm going to keep talking about the set. Not exclusively - I have a lot of other posts bubbling around in my head - but often. I just wanted to look at it a little as a supporter and as a author alike.