A while back, I modified a perk for my game:
Quick-Sheathe normally allows an instant re-sheathing of a weapon with an appropriate Fast-Draw roll.
I find that a little generous. After all, taking a weapon out is a one-second process, and Fast-Draw cuts that down to instant. Putting one away is a two-second process, but Quick-Sheathe makes it instant with a skill roll and is useless otherwise?
Here is what I did instead:
Quick-Sheathe
Sheathing a weapon normally takes two seconds. You can put yours away in one! No roll is necessary, unless you're sheathing in close combat (make a DX roll for this normally.)
[Note this does not take specialization. You can get this one and use it on anything!]
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And that's it. No instant available. If you like instant, just add that into my version of the perk. No reason why you should need Fast-Draw just to learn to put a weapon away faster. One point to put one away in one second is fair and useful, and on anything means it's just a flat out useful perk to have.
This makes "drop it!" and lanyards very useful choices, not just what people too cheap to dump a point in this perk get. Even guys good at putting their sword away quickly can benefit.
There are apparently historical accounts of vikings looping a seax on their spear hand so that if an opponent got past the tip of the spear, they had a close-combat weapon to hand. Your aside about lanyards brought that to mind.
ReplyDeleteSounds like either an application of the Third Hand perk, or just sucking up the penalty for having a weapon hanging from your other weapon hand.
DeleteYou can probably make a Technique to partly or completely buy off the penalty for dangling a weapon while you use the same hand.