Next session will be Buck Naked & the Ooze Level part II.
Running a session of naked delvers in the dark will be interesting.
By interesting, I mean slow and difficult.
They have:
- a few sources of light, mostly magical, and a known threat to magic
- a few sources of light, some holy, and an unknown threat to holy-powered magic
- no weapons, armor, or anything else . . . and diffuse foes
- no map
The problem I mostly see is the combo of darkness and the map. If they lose lights, I still need a map to keep track of where people are, because they'll certainly conceive of plans and "just making sure" questions that depend on exact positioning. If I give them a map, I remove the effect of darkness and give them a map to use to navigate. I can only trust the latter in any case to player fairness - given a wholly remote group, I have no idea who has a map of where they think they are to use to guide their movements around.
And fighting a diffuse foe with no weapons will be slow. It's unclear if the foe can harm them . . . but equally it is unclear how they get past it.
So while the actual situation provides very limited options, I expect it will take a very large chunk of the session to resolve, probably making this at least a three-part delve.
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