Here is a quick but often-needing addition to our Evade house rules.
Unseen Occupant
If the hex you entered has an occupant that you cannot see, you must make a Hearing-2 roll to sense them before you enter. If you do, you may attempt to Evade normally. If you fail, you must attempt to slam the occupant at your current move. The occupant can still attempt to avoid this normally.
A friendly occupant can call out loudly to let you know they are there - this gives a +5 to your hearing roll (or more, depending on volume). This also gives the same bonus to anyone attempting to hear or locate that occupant.
(This is meant to avoid the "I whisper just loud enough for him to hear but not to let anyone hostile know where I am" move.)
Notes: We haven't tried this yet, but it should clear up the issue of people backing up into invisible friend's hexes.
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