Sunday, January 1, 2023

2023 Felltower Plans

It's 2023 now. We started Felltower in 2011 to play something until we had a better idea. Clearly, we're not going to come up with a better idea.

Where do I want to see this megadungeon go in 2023?

Back to the dungeon!

We've got a temporary side trip from Felltower. It's a connected area, even if it's not technically in Felltower. But I designed it to be quickly and easily "completed" so we can get back to the dungeon.

We'll have to see how fast the players go back to it . . . but I think I did a good job on this one. I've been holding it in my back pocket for a while but decide to bust it out. Why now? I had no other ideas . . . and it was no longer viable as a quick side trip but viable as a side area. That statement should make more sense once we're deeper into it.

Deep into the dungeon

According to the players, they've reached level 7. I won't say what I call it, but they did make it deep. I'd like to see the group make it to there this year. It probably goes without saying, but I'm trying to kill them off. The dungeon denizens are, anyway. If they make it - and I think they can, and I hope they can - it'll be over the dead bodies of NPCs trying to stop them. I think they can make it down deep.

At least one gate

I can't control this, but it would be nice to see a delve focused on one of the gates. I can't believe I centered at least one whole level on a large array of gates and - in 2022 - no one willingly went into any of them.

I have no plan on how to make them more attractive. They're dangerous but potentially full of loot. You'd think that would be a draw in and of itself.

Better use of the VTT

Once I get a new printer/scanner, or figure out to use the one I have occasional access to, I intend to do a better job of getting Felltower into a VTT setup. That way I can smoothly transition to fights and save us some time.




That's the plans for this year. Not resolutions - I don't control enough to make any promises - but nonetheless, let's look back in January 2024 and see how the game did.

5 comments:

  1. A gate is a TPK. The Scry Gate spell can keep it from being an instant TPK but unless there's a known route back it's still a TPK.

    ReplyDelete
    Replies
    1. I had a reply but it made a better post.

      A Gate is a TPK?

      Delete
    2. I also disagree with "gates are a TPK", but I posted my thoughts more over on the new post.

      In short, they are no more a "TPK" than Felltower. Dangerous, potentially rewarding, but they have reasons to "be avoided" in more ways than Felltower does, and that's possibly why they're avoided.

      Delete
  2. There's always the old standby: "hey I heard/know there's a gate to X in Felltower. What if I made it worth your while to go through that gate to do Y?" Maybe from Black Jans?

    ReplyDelete
    Replies
    1. No! No quests!

      :)

      That said, maybe some more rumors centered on gates might help.

      Delete

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