The Church of the Good God (slogan: Good god, y'all!) is the monotheistic church that all PC clerics belong to in the Felltower campaign. It's clearly based on Christianity, especially pre-schism Catholicism, yet lacks much of the social history of the actual church.
Yet it does keep a lot of the imagery from the real world, but changed to suit a ridiculous pastiche world. Anything anyone finds offensive here is probably because I thought it was the funniest way to have a monotheistic church will real-world trappings without real-world meaning.
The Cross - the main symbol of the church is the crucifix. It depicts the cross upon which evil is made to suffer its true rewards! It has great power, if blessed and held in the hands of a holy person with True Faith (Turning). Evil beings really don't love this whole idea of being bound to wood and left in the sun. Vampires especially have issues with that.
The Book - the next big symbol is the Holy Book. The Holy Book contains all that is holy. It contains all of the teachings and wisdom of the Good God and all of His Saints and so on. Some of the teaching and wisdom seems pretty direct, but much of it is couched in words open to interpretation. It's big, it's mighty, it's weighty, and you wouldn't want to get smacked with it. Smacking things with it comes up occasionally in stories held within the Holy Book, and for people who interpret it in ways the various clergy find incorrect. Such stories (and realities) don't end well for the smacked. "Smack" is generally pronounced and spelled "Smite" in the book. So it goes.
The Orb - the last big symbol is a cross-topped orb. These haven't come up much in play, if at all, so I only know they exist but I haven't settled on what it means yet. Probably something about how the Good God Holds the Whole World In His Hands.
That's the symbology, so far.
The Orb is clearly the Holy Hand Grenade of Antioch.
ReplyDeleteRemember according to the Book of Armaments, chapter two, verses nine through twenty-one:
"And the Lord spake, saying, 'First shalt thou take out the Holy Cross. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then brandish the Holy Cross in one hand and with thy other lobbest thou thy Holy Orb towards thy foe, who, being naughty in My sight, shall snuff it.'"
And remember, let not the Wizard ponder thy Holy Orb, for they shall ponder erelong...
Oh sure, tell them how it works before they even find one.
DeleteI'll still make them roll on Artifact Chart B though.