I'm thankful for turkey, so let's talk about how to make it Felltower stye.
1) Prepare the turkey by thoroughly rinsing it, then stuff it with Strength and Dexterity potions. Coat with Missile Shield, Shield, Invisibility, Levitation. Optionally, Great Haste it. Encase it in the best armor money can buy and festoon it with 4-5 different weapons in case any are dropped in the dungeon.
2) Pre-heat Felltower to about 50 degrees F.
3) Insert Turkey into Felltower. Optionally, teleport it nude into an even deeper part of the dungeon and take away the player's maps. Douse repeatedly with Paut and healing potions and toxic, corrosive, cutting, crushing, impaling, and piercing damage. Optionally: include some tight-beam burning for crispiness.
4) Bake for 9 hours every other Sunday until the turkey or most or all of the adventurers are slain.
5) Repeat annually for 11+ years.
6) Enjoy!
Happy Thanksgiving fellow Felltower-Americans!
Old School informed GURPS Dungeon Fantasy gaming. Basically killing owlbears and taking their stuff, but with 3d6.
Thursday, November 24, 2022
Wednesday, November 23, 2022
Great Haste fixes . . . again
I've been giving a revised Great Haste more thought.
I put down a few options here:
Lessened Great Haste
I'm thinking about these again.
I don't think Great Haste as written is broken, but I do find it really does take a lot of time to resolve. It's not really a question of nerfing it, it's a question of how to make the game roll along more smoothly. People cast Great Haste and then one of two things happen:
- if a wizard, the target gets off some spells more rapidly
or
- if a fighter, the game grinds down into careful tactical movement during an All-Out Attack (usually Double, for +1 attack), with a maximum of allowed Dual-Weapon or Rapid Strike attacks, with careful placement for the second turn. Second turn is the same, except a normal Attack.
The second one takes a long time. So I'm trying to think of how to speed this up.
I'm leaning towards Double Your Abilities. There are issues:
Learning curve: It'll slow things down as people get used to it
Extra Attack: We'll need to decide how Extra Attack counts. Likely, it would be doubled.
What are my stats? You'll need to recalc your move to know what your Step is. This will likely result in the biggest time killer in my games - HELPING PEOPLE. "Hey, don't forget you get 2 steps." "No, I have Move 3, so I don't get a second step." "Oh yeah. But wait, isn't it doubled speed? Let me check the blog." Etc.
I do think if people got behind it immediately it would work and speed up play and resolution. I don't expect that to happen, though.
I put down a few options here:
Lessened Great Haste
I'm thinking about these again.
I don't think Great Haste as written is broken, but I do find it really does take a lot of time to resolve. It's not really a question of nerfing it, it's a question of how to make the game roll along more smoothly. People cast Great Haste and then one of two things happen:
- if a wizard, the target gets off some spells more rapidly
or
- if a fighter, the game grinds down into careful tactical movement during an All-Out Attack (usually Double, for +1 attack), with a maximum of allowed Dual-Weapon or Rapid Strike attacks, with careful placement for the second turn. Second turn is the same, except a normal Attack.
The second one takes a long time. So I'm trying to think of how to speed this up.
I'm leaning towards Double Your Abilities. There are issues:
Learning curve: It'll slow things down as people get used to it
Extra Attack: We'll need to decide how Extra Attack counts. Likely, it would be doubled.
What are my stats? You'll need to recalc your move to know what your Step is. This will likely result in the biggest time killer in my games - HELPING PEOPLE. "Hey, don't forget you get 2 steps." "No, I have Move 3, so I don't get a second step." "Oh yeah. But wait, isn't it doubled speed? Let me check the blog." Etc.
I do think if people got behind it immediately it would work and speed up play and resolution. I don't expect that to happen, though.
Tuesday, November 22, 2022
No more ads
So, I'm kicking AdSense and Amazon ads to the curb from this blog. I'm not sure what will replace them, but I decided I don't really love them around anymore. So they're gone.
I'll probably still post affiliate links from Amazon.com, but I just don't want ad banners up.
I'll probably still post affiliate links from Amazon.com, but I just don't want ad banners up.
Monday, November 21, 2022
Star Schlock Sale
I like the concept and minis for this game. I don't forsee getting to play it, but I do like it.
And Star Schlock is having a sale.
"Get 15% off your purchase through Dec 31st by entering promo code HOLIDAY22 during checkout."
Also, free shipping on some orders.
Enjoy!
And Star Schlock is having a sale.
"Get 15% off your purchase through Dec 31st by entering promo code HOLIDAY22 during checkout."
Also, free shipping on some orders.
Enjoy!
Sunday, November 20, 2022
Felltower of the Day
Sunday is a day when I run Felltower, or do Felltower related things.
Today was a day to stat up a monster that I've had in miniature for a while, but hadn't put down final stats for.
It was also a day to fill in some sketched-out areas in the dungeon with more details - treasure by item rather than just by total, a few traps by description rather than just stats, and a few other little things here or there.
Next Sunday should be Felltower proper, when we'll find out if anything I did to the VTT fixed the Fog of War - I doubt it - and if the PCs can defeat the Eyes of Death, which seems possible. They sure need a ranged combatant who doesn't depend on fireballs.
Today was a day to stat up a monster that I've had in miniature for a while, but hadn't put down final stats for.
It was also a day to fill in some sketched-out areas in the dungeon with more details - treasure by item rather than just by total, a few traps by description rather than just stats, and a few other little things here or there.
Next Sunday should be Felltower proper, when we'll find out if anything I did to the VTT fixed the Fog of War - I doubt it - and if the PCs can defeat the Eyes of Death, which seems possible. They sure need a ranged combatant who doesn't depend on fireballs.
Saturday, November 19, 2022
Random Links addendum!
Geez, I totally forgot these two links for yesterday!
- If someone had this in their backstory, I'd reject it out of hand.
A venomous cobra bit a child, who then bit the snake to death.
So, "Man bites dog."
On the other hand, Raggi and Bruce probably have something like this in their backstories.
- Manhunter: New York wasn't a great game. But it was atmospheric, and I did like the idea behind it. Nothing like being a servant of murderous alien overlords in a post-apolyptic world. It's like being one of the capped in the Tripods series, albiet with free will. This review is a bit negative but it's fun. I didn't realize the eyes took over in 2022. I'd have made reference to that last session when my players encounters flying killer eyenballs!
Manhunter: New York
The game was a bit maddening with all of the mini-games. But conceptually, it felt cool. You can see how annoying it could be here, though.
- If someone had this in their backstory, I'd reject it out of hand.
A venomous cobra bit a child, who then bit the snake to death.
So, "Man bites dog."
On the other hand, Raggi and Bruce probably have something like this in their backstories.
- Manhunter: New York wasn't a great game. But it was atmospheric, and I did like the idea behind it. Nothing like being a servant of murderous alien overlords in a post-apolyptic world. It's like being one of the capped in the Tripods series, albiet with free will. This review is a bit negative but it's fun. I didn't realize the eyes took over in 2022. I'd have made reference to that last session when my players encounters flying killer eyenballs!
Manhunter: New York
The game was a bit maddening with all of the mini-games. But conceptually, it felt cool. You can see how annoying it could be here, though.
Friday, November 18, 2022
Friday links for 11/18/2022
- A fire-breathing bulette . . so . . . a non-flying Gamera, then?
- Thanks to Tenkar for posting this.

$100 is a lot for 8 minis. The beholder is beautiful, but it's also around $13 even if you think the others are worth the same.
- The post yesterday about offense vs. defense was specifically occasioned by me listening to a bunch of Hawkwind recently, including Warrior on the Edge of Time (listen here) (Lemmy's last album with them.) It got me thinking about Elric, and the Chaos Shield, and why I'd rather give someone Stormbringer than the Chaos Shield. So, now you know.
- These guys are interesting.
Grognard's Grimoire: Gorodaka (Haughty Dead)
- Wargames Foundry has launched their Christmas sale for their main site and Casting Room Minis, too. Too bad I already have dozens of pirates!
- (Editing Later) Forgot one - collected information on the Egg of Coot. it has that weird technological/magical mix that characterizes a lot of Blackmoor and makes it feel more like Hawkmoon than generic fantasy.
- Thanks to Tenkar for posting this.
$100 is a lot for 8 minis. The beholder is beautiful, but it's also around $13 even if you think the others are worth the same.
- The post yesterday about offense vs. defense was specifically occasioned by me listening to a bunch of Hawkwind recently, including Warrior on the Edge of Time (listen here) (Lemmy's last album with them.) It got me thinking about Elric, and the Chaos Shield, and why I'd rather give someone Stormbringer than the Chaos Shield. So, now you know.
- These guys are interesting.
Grognard's Grimoire: Gorodaka (Haughty Dead)
- Wargames Foundry has launched their Christmas sale for their main site and Casting Room Minis, too. Too bad I already have dozens of pirates!
- (Editing Later) Forgot one - collected information on the Egg of Coot. it has that weird technological/magical mix that characterizes a lot of Blackmoor and makes it feel more like Hawkmoon than generic fantasy.
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