Michelangelorc?
Michelangelorc.
That's him on the left:

Named by my cousin for his stylish Renaissance painter hat.
Noted enemy of Raphaelf.
My goodness, this new book is writing itself.
Old School informed GURPS Dungeon Fantasy gaming. Basically killing owlbears and taking their stuff, but with 3d6.

Name: Half-Orc Assassin
Race: Half-Orc
Attributes [160]
ST 11 [10]
DX 15 [100]
IQ 11 [20]
HT 13 [20] (HT includes +1 from 'Half-Orc (Dungeon Fantasy)')
HP 12 (Hit Points includes +1 from 'Half-Orc (Dungeon Fantasy)')
Will 11
Per 13 [10]
FP 13
Basic Lift 24
Damage 1d/2d-1
Basic Speed 7
Basic Move 7
Ground Move 7
Water Move 1
Social Background
TL: 3 [0]
Cultural Familiarities:
Languages: Common (Native) [0].
Advantages [64]
Acute Hearing (1) [2*]
Combat Reflexes [15]
Luck [15]
Night Vision (5) [5*]
Rapid Healing [5*]
Resistant to Metabolic Hazards (+3 to resist) [10*]
Striking ST (2) [10]
Surprise Striking ST (2) (Accessibility (Only on surprise attack); Doesn't give general damage bonus) [4]
* = item is owned by another, point value is included in the other item.
Disadvantages [-45]
Appearance (Unattractive) [-4*]
Bad Temper (12 or less) [-10]
Bloodlust (12 or less) [-10]
Callous [-5]
Greed (12 or less) [-15]
Social Stigma (Criminal Record) [-5]
Social Stigma (Savage) [-10*]
* = item is owned by another, point value is included in the other item.
Quirks [-5]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
_Unused Quirk 3 [-1]
_Unused Quirk 4 [-1]
_Unused Quirk 5 [-1]
Packages [0]
Assassin (Dungeon Fantasy) [0]
Half-Orc (Dungeon Fantasy) [20]
Skills [76]
Brawling DX/E - DX+0 15 [1]
Broadsword DX/A - DX+1 16 [4]
Crossbow DX/E - DX+3 18 [8]
Disguise/TL3 (Human) IQ/A - IQ-1 10 [1]
Fast-Draw (Knife) DX/E - DX+1 16 [1]
includes: +1 from 'Combat Reflexes'
First Aid/TL3 (Human) IQ/E - IQ+0 11 [1]
Forced Entry DX/E - DX+0 15 [1]
Garrote DX/E - DX+2 17 [4]
Gesture IQ/E - IQ+0 11 [1]
Holdout IQ/A - IQ+1 12 [4]
Knife DX/E - DX+3 18 [8]
Merchant IQ/A - IQ-1 10 [1]
Observation Per/A - Per-1 12 [1]
Poisons/TL3 IQ/H - IQ+1 12 [8]
Search Per/A - Per+0 13 [2]
Shadowing IQ/A - IQ+1 12 [4]
Smuggling IQ/A - IQ+1 12 [4]
Stealth DX/A - DX+2 17 [8]
Streetwise IQ/A - IQ+1 12 [4]
Traps/TL3 IQ/A - IQ+1 12 [4]
Urban Survival Per/A - Per+0 13 [2]
Wrestling DX/A - DX+1 16 [4]
Stats [160] Ads [64] Disads [-45] Quirks [-5] Skills [76] = Total [250]
Hand Weapons
1 Long Knife LC:4|4|4|4 $120 Wgt:1.5
Knife Swing Dam:2d-2 cut Reach:C, 1 Parry:13 ST:7 Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3
Knife Thrust Dam:1d imp Reach:C, 1 Parry:13 ST:7 Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3
Shortsword Swing Dam:2d-2 cut Reach:1 Parry:11 ST:7 Skill:SK:Sword!, SK:Shortsword, ST:DX-5, SK:Broadsword-2, SK:Force Sword-4, SK:Jitte/Sai-3, SK:Knife-4, SK:Saber-4, SK:Smallsword-4, SK:Tonfa-3
Shortsword Thrust Dam:1d imp Reach:C, 1 Parry:11 ST:7 Skill:SK:Sword!, SK:Shortsword, ST:DX-5, SK:Broadsword-2, SK:Force Sword-4, SK:Jitte/Sai-3, SK:Knife-4, SK:Saber-4, SK:Smallsword-4, SK:Tonfa-3
Ranged Weapons
Armor & Possessions