Sunday, October 20, 2013

Felltower DF NPC: Lucky Pete

Here is another DF NPC from my Felltower game. Lucky Pete would love to get hired - he's so desperate to make his fortune he's volunteered to go into Felltower for just the promise of a bonus if the trip goes well!

Lucky for him, this has mostly happened. And luckily he got better after that!

Lucky Pete

Background is unclear. Lucky for Pete, he's always managed to find some work to keep himself fed or with a roof over his head. Or partly fed, or part of a roof. He's happy to come along on your expedition for free! Absolutely free! He's sure you'll get lucky and recognize his part in your success and toss him a handful of coins, perhaps a gem, maybe a new sword - it's up to you.

Oh, and the hand? "Oh, that. Yeah, but lucky for me I'm right handed!"

ST 11 HP 12 Speed 5.50
DX 11 Will 10 Move 4
IQ 10 Per 10
HT 11 FP 11
Dodge 7 Parry (Broadsword) 9 Block 8 (if equipped with a shield)

Light Club (12): 1d+2 crushing; Reach 1.

Traits: One Hand; Odious Personal Habit (Goes on about how lucky he is, -1); Unknown Disadvantage (worth -10 points); Wealth (Struggling).
Quirk: Foolhardy (quirk-level Overconfidence); Glass is half full.
Skills: Brawling-11; Broadsword-12; Carousing-10; Knife-11; Shield-11.

Gear: Backpack; Boots (Feet DR 2); Clothing; Leather Helm (Skull DR 2); Light Club; Light Leather Armor (Arms, Legs, Torso DR 1); Personal Basics; Pouch.

Notes: Pete isn't particularly dumb, but he's a bit foolishly brave. He's been known to engage in fights that are way out of his league. He's eager to prove himself, which can get him or you killed. He's got marginal skills, one hand, and not an advantage or edge to be found. But hey, free hireling!

Lucky Pete can be seen here, unfinished - second from the left.
Unfinished Minis


  1. Aw, all he needs is a patron to invest in a cheap broadsword and - can you equip a shield with no hand? If so, he'd do well with a nice medium wooden shield and he'd be a proper ready-for-aught!

    1. We let him strap a shield to his arm with no penalty. More realistically, a -2 for no hand might be more fair, but he has enough problems. Dryst used Create Object to make one for him on each trip he took. Lucky for him Dryst is such a nice boss!

  2. Pete has been very Lucky to find a light club with such a keen (1d+2 cutting) edge on it!
    Seriously though, I love this NPC. And if he keeps surviving against the odds, that's crying out for an (eponymous) advantage, IMO :-)

    1. Heh. Fixed. "Lucky" is more of a lifestyle than an advantage for Pete.


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