I'm debating giving it a little more oomph for the price. On the table are:
- Lack of Chinks in Armor. That is, any armor of Fine quality simply doesn't have Chinks in Armor. Helmets would be an exception, because eyeslits are eyeslits. But otherwise, you simply can't target them because those niggling gaps have been covered thanks to the custom sizing and placement of the armor.
- Smaller Chinks in Armor. This would allow targeting Chinks, but at a -9 instead of a -8. Eyeslits would stay -10 but Chinks In Armor on the Face/Skull would be -9; there is only so small you can make eyeslits. This is essentially folding Expert Tailoring from Low-Tech (p. 110)
- Reduced Cost. Maybe +9 CF just isn't right. +3 CF, perhaps, would make it a better choice. It's still costly but not so costly that all other options should be exhausted first.
- Improved DR. Maybe Fine armor is +1 DR, for no additional cost. Because it's perfectly sized and carried, it just protects better.
- Improved Marginal Mobility. Anytime when bulk, tightness, squeezing into spaces, and similar situations occur, Fine armor reduces any penalty for armor by -1 (or gives a +1, if there are no penalties).
- No Halves DR Criticals. Any time an opponent rolls a 4 or 17 on the Critical Hit Table, treat it as "normal damage only."
- Improved Layering. If both of your armor layers are Fine quality, you don't suffer the -1 DX penalty for layered armor. Normal layering rules for DF apply, so this would mean only a bottom layer of Fine cloth under a top layer of Fine whatever would be allowed.
I'm not sure which of these I will go with. Probably the Smaller Chinks in Armor, since that takes nothing to implement. Possibly a combination of that plus Lack of Chinks in Armor for certain locations - if you have Fine Armor on the Torso, for example, there are no Vitals chinks at all, if you have it on the Head, there are no Skull chinks. Other locations would just get the -1 edge. Maybe the No -1 DX one, too - in DF, giant spider silk cloth armor, suitably enchanted (since I let Fortify stack), can be a big add. +3 DR might be worth it even for the very high cost. It would partly tramp on the Knight's Armor Mastery power-up, but not terribly so, since that also gives +1 DR and lets you layer non-Fine armor.
That might work - I haven't decided yet. Not that monsters target Chinks in Armor very often, and we don't use the Critical Hit Table (I use the Basic Combat rule of 3 is max damage, 4-6 are just no defenses). But a combination of those might make Fine worth looking at. Any other cute, small fixes I might consider?