Today we've got a session of Felltower. It'll be interesting to see how it goes, as the guys who run by far the two heaviest hitters in the game - Vryce and Dryst - are out due to scheduling conflicts.
That leaves a smaller group - Has', Hjalmarr (and Brother Iklwa), Mo, Gale, and Alaric the Scout (a player tryout). NPCs may be available, as the PCs are trying to hiring one or two deliberately and may be able to whip up some others. The more veteran ones are probably around but would ask for more loot - guys like Melchior the Malevolent, for example, will take half-shares in a large and powerful group but won't settle for less than a full share given a smaller and weaker team.
What the group can accomplish will be also somewhat less, since they'll lack Vryce's firepower and relative invulnerability and all of the utility provided by Dryst (lightstones, servants, created tools and clothes as needed, Dark Vision, aerial mobility, Silence, etc. etc.)
On the bright side, there is a lot to do, armed with a Scout they'll have a much better chance at dealing expeditiously with orcs and rats and other mundane foes (assuming they can get within eyesight of them), and money is split better split fewer ways . . .
So will they go after the Lord of Spite? The orcs? Through that gate that seems to go the Lost City? Wander around cleaning up their maps? Try the big doors in the caverns? Try to puzzle out one of the other puzzles in the dungeon?
We'll see in a few hours.