The PCs are flush with cash at the moment, so the usual questions have come up about purchases, availability, and so on.
But also, about hirelings. The PCs really need a few niches filled, and no one seems in any hurry to fill them. They have two thieves, but each is run by an intermittently attending player. They have three scouts, but one is a retired PC put aside by a current player, one run by an intermittently attending player, and one run by a player on long-term hiatus. Their only cleric is an NPC set at 50% of the points of Hjalmarr.
Out of the three, the current one wanted is a good archer, probably to shoot down orcs.
The best shot at getting one is deliberate recruiting, aimed at getting a 125-point archer based on the Archer template. I know the PCs would like someone better - 187 or 250 - as a full partner, but that's not really an option. The only NPC higher than 125 base points they've delved with has been Raggi, and he was rescued from a dungeon prison. Others were 125 and gained some experience in play - Orcish Bob ("I'm not an orc"), Melchior the Malevolent, Gort (okay, he wasn't worth nearly 125). Rescue from a dungeon seems to have been the big thing - that's probably what it would take to find a high-value guy.
I'll be busting out Where Did You Find This Guy? (Dungeon Fantasy 15: Henchmen, p. 29) for this.
Finding an archer takes Leadership, although I'll give a default to other skills (Carousing makes sense, for example, as long as you don't mind a certain class of disadvantages being more common) and allowing complementary skill rolls for such skills instead of only Propaganda.
Stericksburg is large enough to rate a bonus for size, but canonically the hireling pool is small right now due to external wars. So it's a flat +0 for recruiting in the city.
Bribes, hired criers, purchased drinks, etc. will be as usual - $400 for +1, 10x per plus after that.
Bonuses for pay are possible, but since the standard is "Let's find this guy and then negotiate a cheap price" I'm assuming no bonus for promised (and delivered) higher pay. "You get a 1/2 share" is the same as promising standard pay, a full share would rate a bonus depending on how the NPC viewed it. I'd roll 1d-2 (-1 to +4) and use that. Yes, it's possible to get a -1, since you're promising $0 and that's often close to what the PCs have brought back, and potential recruits might be turned off by that.
Asking for Heroic Archer - which is possible on the Archer template, but rare - would rate a penalty of at least -2, probably -4 because of the points involved.
The bonuses I apply for dramatically overspending on upkeep would apply, too - after all, it's increased visibility thanks to eating out at better places, drinking better, staying at fancier dwellings, etc. etc.
And if the group chooses quantity over quality, they can get a fair number of 62-point types who can use a bow. It's easier simply because they ask for less pay, so you can ramp up their offered pay quite high without incurring a large overall cost.
Overall, that gives a reasonable shot at finding an NPC. One roll per downtime, with how we play, and a good excuse to burn money carousing and interviewing and otherwise trying to fill a hole in the group. They won't get a full-on scout, they can't without someone setting aside a PC and making one up, but they can potentially get a bow using support fighter. And that would be useful even with a PC Scout.