So Douglas Cole and +Nathan Joy and I played around on Roll20, all as co-GMs, to try out some GURPS combat on it (some new rules, lots of old rules, and a new-to-some interface.) Last time we did it, Doug I just banged our heads against Roll20 for a while, This time, we could apply what we knew and what we learned from the various tutorials we watched.
Doug also did his homework and made up a battlefield, a (albeit enclosed) featureless plain this time, but next time I think we can add poor terrain at least in spots.
Still there are things we need to work on.
Some annoyances/to-do things
- it's annoying that the edit box brings up stats in a different order than they appear on the tokens themselves.
- it would be nice if you could change how tokens move, In GURPS, figurs automatically face the hex
- we have to figure out how to make a prone guy occupy more than one hex. People go prone in GURPS, and they
- multiple figures in a hex sucks right now. You just get a literal pile-up, and have to cycle through characters to find out who is there. It would be nice to get a partial overlap in some way so you can get through characters more easily. In a grappling fight, or in a very close melee, you end up worse off than you would with minis or just imagination or notes on paper. Annoying.
- we need to figure out statuses better. They could be very useful for "grappled" or "stunned" or "used AOA."
- I need to start uploading maps, filling out NPC stats, etc. for my own practice if I'm ever going to run my game online.
We took forever on each turn, either because of interface issues or working out rules questions. But that was the whole point - it was practice for Roll20 and checking if possibly-wonky ideas we have for rules approaches actually work according to the stuff we wrote down.
It was a lot of fun, but the lack of native assumptions for GURPS (shared use of a hex, facing changes, all rolls are d6 based so it's weird to put "6" after die roll requests) makes it a little less than optimal. More work to do! Not a bad way to celebrate the release of D&D 40 years ago.