Here is another DF NPC from my Felltower game. This is Pigsticker Paul, a spearman. He's only made one trip with the PCs, and didn't make out so well. But he lived, and he's still around and looking for work on occasion. He's based on, loosely, the Guard template from Dungeon Fantasy 15: Henchmen.
Paul is a dark-skinned man from some exotic southern land, which he never discusses, nor why he's in the cold north. He's hoping for a real job in one of the guild- or noble-funded armed forces in Stericksburg, but he mainly gets menial or excessively dangerous work. So when he's around he'll volunteer for just about anything that involves the possibility of treasure.
ST 12 HP 12 Speed 6.00
DX 12 Will 10 Move 6
IQ 10 Per 10
HT 12 FP 12
Dodge 9 Parry (Spear) 10 Block 9 (if equipped with a shield)
Balanced Spear (15): 1H: 1d+2 impaling, Reach 1; 2H: 1d+3 impaling, Reach 1,2*.
Traits: Striking ST 1; Social Stigma (Minority Group); Temperature Tolerance 1; Wealth (Poor); Weapon Bond (Pigsticker).
Quirk: Bad hangovers; Strong silent type.
Skills: Boating-12; Brawling-12; Knife-12; Seamanship-10; Spear-13; Shield-12; Wrestling-11.
Gear: Clothing; Personal Basics; Pouch; Balanced Spear ("Pigsticker".)
Notes: Paul doesn't wear armor. Or shoes (he's converted from a Foundry pirate mini), even in the cold weather. He also refuses to throw his spear, because it's one of his only possessions and he's not trained to. He knows how to use a shield but generally eschews one, mainly because he's poor enough that he's sold off one for food money whenever he's had to. He only refuses to part with his spear, Pigsticker.