A good chunk of the income from delving in my DF game goes to magical enhancements. The PCs have spent a majority of the loot they've hauled out of Felltower on magic items, magical consumables, and clerical Resurrection and healing of injuries.
So much is needed for magic, it made me wonder . . . what if the mundane was a much better deal? A good henchman costs more than a healing potion.
Also, big piles of loot are fun. Not "fun" in the 7000 gp weighing 700 pounds kind of fun, but enough gold and silver that it's not literally pocket change.
Here is one idea I had for doing that:
Use book-standard GURPS prices for everything, except:
- multiply the costs of all magical items by 10.
- multiply the mundane loot handed out by 10.
- multiply the cost for magical healing by 10.
- keep upkeep, mundane gear, etc. at the book prices.
In other words, magic costs 10x as much, but you get 10x as much money. Even a simple minor healing potion will cost $1,200. But even a simple orc might be carrying $10 x 2d in coins, not $2d in coins.
With a loot-based experience system, I'd simply multiple that by 10, too. You don't suddenly get maximal loot xp bonus with a piddling of cash off of a single orc.
In theory, this would do a few things:
- make mundane gear a more attractive choice.
- make hirelings a more attractive choice.
- give people a reason to spray money around in town - living above your standard of living is expensive, but only a fraction of the cost of a couple of potions. It may cost $150,000 not $15,000 to bring back a dead buddy, but you can live it up in town for less than the cost of the weakest of potions, hire a bunch of hirelings to secure your six or carry loot, and so on.
I think it would make a nice alternative to GURPS's "money is valuable and light" type approach and AD&D's "money is low-value but big and heavy." You'd get the inflation effect of needing (and spending!) a lot of money, but wouldn't actually have less buying power. This is functionally akin to dividing the price of non-magic items by 10, but with the fun of bigger piles of loot.
That would have been a fun thing to try.