These days, I don't have the free time to spend working on Felltower that I did before.
So when the players approach new areas, if they're merely tag-ends left for future development, or planned areas that require a lot of game prep (assembling minis, possibly painting the same, planning, reviewing, etc.) I ask for word ahead.
Much like in our Gamma Terra game, where we can't just hop in our Warbot, Softie, and fly off to Ottawa or over to Boomtown to see things are going or go fly up and strafe some Purist encampment. It's not possible for the GM to keep everything ready to go at once.
With that in mind, here are some things I'm prepping for Felltower:
- the Forest Gate area. Eventually, they'll go in. Right now Quenton Mudborne's player wants to run his other PC, so without a druid the PCs don't wish to try a "forest" area. They'll need to scry it, first, or Quenton won't even try to go. Still, this keeps coming up on the list.
- the "area beyond the golems." Now that the obsidian golems up near Phase Snake Junction have been destroyed, there is at least one door the PCs haven't been past. That's high up on the to-do list, so it's high on my list of places to be ready for.
- the area past the other golems, in case the PCs dare them again.
- and I'm doing general detailing on areas much deeper, since eventually they'll get there.
All of this takes time, but I may have more of that in the future thanks to some schedule re-arrangement. My goal each game is to prep enough for the game, plus some extra so Felltower keeps getting filled ahead.